Legend (Drenai Tales, Book 1)
Legend (Drenai Tales, Book 1) book cover

Legend (Drenai Tales, Book 1)

Mass Market Paperback – October 1, 1994

Price
$9.99
Publisher
Del Rey
Publication Date
ISBN-13
978-0345379061
Dimensions
4.22 x 0.98 x 6.75 inches
Weight
7.2 ounces

Description

“David Gemmell tells a tale of very real adventure, the stuff of true epic fantasy.” —R. A. Salvatore From the Publisher David Gemmell is so committed to his work that he's offered to leap naked out of an airplane if it would appeal to readers. We haven't taken him up on the offer. However, David has also acknowledged that three of his major influences were Louis Lamour, J.R.R. Tolkien, and Stan Lee. Tolkien wrote back, Lamour passed away before David had any opportunity to contact him, and Stan Lee lived thousands of miles away from David's British home. One out of three wasn't bad, but it could be improved upon.We were at the San Diego ComicCon, rustling up new readers, and David had just finished a two-hour continuous signing. A friend of mine spotted a familiar face, so I excused myself and darted away, returning a few moments later to say, "David Gemmell, I'd like you to meet Stan Lee." A tall, ruddy, and normally poised individual, David was struck speechless. Here was the man who, through his Marvel Comics stories, had reinvented the relationship between heroes and villains, forever blurring the barriers between good and evil. Before long the two fantasists were chatting away happily. Stan's wife, Joan, being British, was especially gracious to the London-born Gemmell. And Stan quickly demanded an autographed copy of LEGEND.David's a dynamic storyteller. His lands live and breathe. His heroes are mighty swordsmen, ax-wielders, and post-apocalyptic adventurers. In their prime they were the best in the business, but in David's tales, they've often passed their prime, so all they really want is peace and quiet. But life (and the author) aren't that kind, and these heroes are forced out of retirement, forced to face bloody hordes of the undead, armies from Hell. Worse, his heroes are generally saddled with young, green heroes. (Nothing drives you crazy more than a cocky kid.) But they overcome, and the cocky kids become heroes, too. This is great reading.xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0xa0--Steve Saffel, Senior Editor in of the Axe, was the stuff of legends. But even as the stories grew in the telling, Druss himself grew older. He turned his back on his own legend and retreated to a mountain lair to await his old enemy, death. Meanwhile, barbarian hordes were on the march. Nothing could stand in their way. Druss reluctantly agreed to come out of retirement. But could even Druss live up to his own legends? Excerpt. © Reprinted by permission. All rights reserved. 1Rek was drunk. Not enough to matter but not enough not to matter, he thought, staring at the ruby wine casting blood shadows in the lead crystal glass. A log fire in the hearth warmed his back, the smoke stinging his eyes, the acrid smell of it mixing with the odor of unwashed bodies, forgotten meals, and musty, damp clothing. A lantern flame danced briefly in the icy wind as a shaft of cold air brushed the room. Then it was gone as a newcomer slammed shut the wooden door, muttering his apologies to the crowded inn.Conversation, which had died in the sudden blast of frosty air, now resumed, a dozen voices from different groups merging into a babble of meaningless sounds. Rek sipped his wine. He shivered as someone laughed; the sound was as cold as the winter beating against the wooden walls. Like someone walking over your grave, he thought. He pulled his blue cloak more tightly about his shoulders. He did not need to hear the words to know the topic of every conversation: It had been the same for days.War.Such a little word, such a depth of agony. Blood, death, conquest, starvation, plague, and horror.More laughter burst upon the room. “Barbarians!” roared a voice above the rabble. “Easy meat for Drenai lances.” More laughter.Rek stared at the crystal goblet. So beautiful. So fragile. Crafted with care, even love, multifaceted like a gossamer diamond. He lifted the crystal close to his face, seeing a dozen eyes reflected there.And each accused. For a second he wanted to crush the glass into fragments, destroy the eyes and the accusation. But he did not. I am not a fool, he told himself. Not yet.Horeb, the innkeeper, wiped his thick fingers on a towel and cast a tired yet wary eye over the crowd, alert for trouble, ready to step in with a word and a smile before the snarl and a fist became necessary. War. What was it about the prospect of such bloody enterprises that reduced men to the level of animals? Some of the drinkers–most, in fact–were well known to Horeb. Many were family men: farmers, traders, artisans. All were friendly; most were compassionate, trustworthy, even kindly. And here they were talking of death and glory and ready to thrash or slay any suspected of Nadir sympathies. The Nadir–even the name spoke of contempt.But they’ll learn, he thought sadly. Oh, how they’ll learn! Horeb’s eyes scanned the large room, warming as they lighted upon his daughters, who were cleaning tables and delivering tankards. Tiny Dori blushing beneath her freckles at some ribald jest; Besa, the image of her mother, tall and fair; Nessa, fat and plain and loved by all, soon to marry the baker’s apprentice Norvas. Good girls. Gifts of joy. Then his gaze fell on the tall figure in the blue cloak seated by the window.“Damn you, Rek, snap out of it,” he muttered, knowing the man would never hear him. Horeb turned away, cursed, then removed his leather apron and grasped a half-empty jug of ale and a tankard. As an afterthought he opened a small cupboard and removed a bottle of port he had been saving for Nessa’s wedding.“A problem shared is a problem doubled,” he said, squeezing into the seat opposite Rek.“A friend in need is a friend to be avoided,” Rek countered, accepting the proffered bottle and refilling his glass. “I knew a general once,” he said, staring at the wine, twirling the glass slowly with his long fingers. “Never lost a battle. Never won one, either.”“How so?” asked Horeb.“You know the answer. I’ve told you before.”“I have a bad memory. Anyway, I like to listen to you tell stories. How could he never lose and never win?”“He surrendered whenever threatened,” said Rek. “Clever, eh?”“How come men followed him if he never won?”“Because he never lost. Neither did they.”“Would you have followed him?” asked Horeb.“I don’t follow anyone anymore. Least of all generals.” Rek turned his head, listening to the interweaving chatter. He closed his eyes, concentrating. “Listen to them,” he said softly. “Listen to their talk of glory.”“They don’t know any better, Rek, my friend. They haven’t seen it, tasted it. Crows like a black cloud over a battlefield feasting on dead men’s eyes, foxes jerking at severed tendons, worms . . .”“Stop it, damn you . . . I don’t need reminding. Well, I’m damned if I’ll go. When’s Nessa getting married?“In three days,” answered Horeb. “He’s a good boy; he’ll look after her. Keeps baking her cakes. She’ll be like a tub before long.”“One way or another,” said Rek with a wink.“Indeed, yes,” answered Horeb, grinning broadly. The men sat in their own silence, allowing the noise to wash over them, each drinking and thinking, secure within their circle of two. After a while Rek leaned forward.“The first attack will be at Dros Delnoch,” he said. Do you know they’ve only ten thousand men there?”“I heard it was less than that. Abalyn’s been cutting back on the regulars and concentrating on militia. Still, there’re six high walls and a strong keep. And Delnar’s no fool–he was at the Battle of Skeln.”“Really?” said Rek. “I heard that was one man against ten thousand, hurling mountains of ice on the foe.”“The saga of Druss the Legend,” said Horeb, deepening his voice. “The tale of a giant whose eyes were death and whose ax was terror. Gather around, children, and keeps from the shadows lest evil lurks as I tell my tale.”“You bastard!” said Rek. “That used to terrify me. You knew him, didn’t you–the Legend, I mean?”“A long time ago. They say he’s dead. If not, he must be over sixty. We were in three campaigns together, but I only spoke to him twice. I saw him in action once, though.”“Was he good?” asked Rek.“Awesome. It was just before Skeln and the defeat of the Immortals. Just a skirmish really. Yes, he was very good.”“You’re not terribly strong on detail, Horeb.”“You want me to sound like the rest of these fools, jabbering about war and death and slaying?”“No,” said Rek, draining his wine. “No, I don’t. You know me, don’t you?”“Enough to like you. Regardless.”“Regardless of what?”“Regardless of the fact that you don’t like yourself.”“On the contrary,” said Rek, pouring a fresh glass. “I like myself well enough. It’s just that I know myself better than most people.”“You know, Rek, sometimes I think you ask too much of yourself.”“No. No, I ask very little. I know my weaknesses.”“It’s a funny thing about weakness,” said Horeb. “Most people will tell you they know their weaknesses. When asked, they tell you, ‘Well, for one thing I’m overgenerous.’ Come on, then; list yours if you must. That’s what innkeepers are for.”“Well, for one thing I’m overgenerous, especially to innkeepers.”Horeb shook his head, smiled, and lapsed into silence.Too intelligent to be a hero, too frightened to be a coward, he thought. He watched his friend empty his glass, life it to his face, and peer at his own fragmented image. For a moment Horeb thought he would smash it, such had been the anger on Rek’s flushed face.Then the younger man gently returned tha goblet to the wooden table.“I’m not a fool,” he said softly. He stiffened as he realized he had spoken aloud. “Damn!” he said. “The drink finally got ot me.”“Let me give you a hand to your room,” offered Horeb.“Is there a candle lit?” asked Rek, swaying in his seat.“Of course.”“You won’t let it go out on me, will you? Not keen on the dark. Not frightened, you understand. Just don’t like it.”“I won’t let it go out, Rek. Trust me.”“I trust you. I rescued you, didn’t I? Remember?”“I remember. Give me your arm. I’ll guide you to the stairs. This way. That’s good. One foot in front of the other. Good!”“I didn’t hesitate. Straight in with my sword raised, didn’t I?”“Yes.”“No, I didn’t. I stood for two minutes, shaking. And you got cut.”“But you still came in, Rek. Don’t you see? It didn’t matter about the cut–you still rescued me.”“It matters to me. Is there a candle in my room?”Behind him was the fortress, grim and gray, outlined in flame and smoke. The sounds of battle filled his ears, and he ran, heart pounding, his breathing ragged. He glanced behind him. The fortress was close, closer than it had been. Ahead were the green hills sheltering the Sentran Plain. They shimmered and retreated before him, taunting him with their tranquility. He ran faster. A shadow fell across him. The gates of the fortress opened. He strained against the force pulling him back. He cried and begged. But the gates closed, and he was back in the center of the battle, a bloody sword in his shaking hand.He awoke, eyes wide, nostrils flared, the beginning of a scream swelling his lungs. A soft hand stroked his face, and gentle words soothed him. His eyes focused. Dawn was nearing, the pink light of a virgin day piercing the ice on the inside of the bedroom window. He rolled over. Read more

Features & Highlights

  • “David Gemmell tells a tale of very real adventure, the stuff of true epic fantasy.”—R. A. Salvatore
  • Druss, Captain of the Ax, is the stuff of legends. Tales of his battles are told throughout the land, and the stories expand with each telling. But Druss himself grows older, until finally, the warrior turns his back on glory and retreats to his mountain lair. There he awaits his old enemy: death. But far below, the barbarian Nadir hordes are on the march. All that stands between them and the Drenai people is a mighty six-walled fortress, Dros Delnoch—a great citadel that seems destined to fall. If it does, the Nadir will sweep inexorably across the land, killing all who oppose them.Reluctantly Druss agrees to come down from his mountaintop to lead this last, hopeless fight. Lost causes mean nothing to him—he has fought in such battles a thousand times in a thousand lands. And he is a hero to inspire a new generation of warriors. He is Druss the Legend.Thus begins David Gemmell’s most celebrated novel—an unrivaled classic of mythic heroism and magnificent adventure. . . .

Customer Reviews

Rating Breakdown

★★★★★
60%
(3.5K)
★★★★
25%
(1.5K)
★★★
15%
(882)
★★
7%
(412)
-7%
(-412)

Most Helpful Reviews

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Hearkens back to the days of yore...

...Legend is one of the most refreshing books I have read in a good long time (probably since the last time I read it). It is not great literature, and it doesn't try to be. What it is is a grand heroic adventure full of awesome, bloody, inspiring battle scenes, motivational speeches and pep talks to shame BraveHeart, brave warriors, beautiful women (most of whom also happen to be brave warriors), magic, sieges, true love, valor, and all that other good stuff. It is the story of a vast empire, soft due to complacency, that is being threatened by the barbarian hordes basically. All that stands in the way of the main barbarian armies is one fortress, vastly undermanned, and the soldiers there aren't really soldiers at all but farmers volunteering as soldiers. And at fifty to one odds against, their chances of holding the fort until their empire can raise a REAL army aren't looking good. Enter Druss, fat old man and legendary warrior, who has never lost a battle, who has never given up, who has never sacrificed his principles. The main point of this book is, can the defenders hold out long enough, can this living legend fighting with them give them enough hope to survive. The question isn't whether they will win, but rather how long until they lose. Don't look for deep characters or character development here, look for grand heroes and grander villains, who make their point with actions much more than words. But what action! This has quickly become one of my favorite books just to pick up an read. Try it, you'll love it!
80 people found this helpful
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This is It

After reading this book, I went out and bought everything that David Gemmell ever wrote, and I buy every new novel he writes. This is a classic tale, full of adventure, and tremendous battles. This is the story of Druss, a man so powerful, even his enemies respect him. Druss is not perfect however, he is a man who sees things only in black or white. You can either be right or wrong, no inbetween. If you like fast paced adventure and terrific writing, pick this one up along with all the Drenai tales.
34 people found this helpful
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Trash

This book was recommended to me by someone when I told him that I was a fan of Glen Cook's "The Black Company" books. I was expecting gritty, compelling, characters with an interesting plot. Instead, I got a bunch of one-dimensional characters and a re-hash of a standard plot. I had to force myself to choke down the first half of this book, and the second half was barely any better. I found no reason to care for these characters or what would happen to them. I couldn't find a reason to root for the "good guys". And I didn't care who died or how.
I realize that this is supposed to be an action book and not a character-driven novel with lots of plot development. But the first half completely lacked action, and the action in the second half of the book was glossed over so as to sound more like a summary than a novel.
Even the "surprises" at the end were only surprises if you hadn't been paying attention throughout the rest of the book. Throughout the entire thing, Gemmell basically said "I'm going to go in one direction throughout the entire book, and then shift direction in the last few pages through use of a completely contrived plot device." Actually, one of the surprises nearly surprised me, not because I didn't see it coming, but because I didn't believe that anyone would be hokey enough to try to throw in BOTH of the "feel-good" endings into one book. But he did. And I found myself audibly groaning while reading it.
I can't believe that so many people here liked this book. It will forever make me skeptical of believing any review I see here ever again. If you like good military fantasy, do not read this book. Check out The Black Company by Glen Cook. Trust me.
18 people found this helpful
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Legend

Legend is a war story wrapped thinly in a fantasy shell, make no mistake about it. The places and peoples are fictional, and here and there is a small dose of magic or the supernatural (and most of that coming near the end), but Gemmell's world seems very real - like a past that never existed. The action in this world centers primarily around Rek, a thoughtful rogue, a warrior woman, Virae, and Druss the Legend. Together with a vast assortment of other interesting characters, their task is to defend the Drenai stronghold of Dros Delnoch from the invading Nadir barbarians. The odds are stacked highly against them, but this is how legends are born.
Gemmell's writing style is a little disconcerting at first, as he certainly takes no pleasure in beating around the bush. The pacing is fast - almost rushed - for many of the opening chapters, but in retrospect this is a welcome thing. Other authors such as Robert Jordan would do well to take the David Gemmell approach and forsake any sort of "filler." Don't expect Gemmell to tell you how much decore there is in a room, or what designs are woven into the carpet - he just tells you that you're in a room, and moves on immediately into more important matters. Characters get just as little discription at times, but are brought to life by their actions as the story progresses (though I dare say that too many unimportant characters are introduced during the course of the novel). If Gemmell has a weakness as a writer, it comes only in his ability to create atmosphere. The atmosphere in Legend is basic (but functional), and though the world in which the battles are fought seems real enough, it is given little description.
What Gemmell is exceedingly good at is inspiring the reader through bold deeds and courageous exploits. As one reads Legend, he wonders if the world we live in now would not benefit a great deal from the codes of honor with which most of Gemmell's characters lead their lives. Even the foes of the Drenai, the Nadir, are sympathetic in their own fashion. In fantasy fiction, most authors have a hideously evil villain and the heroes who stand against it, but in Legend the heroes are ordinary men in extraordinary circumstances, and there are no clear-cut villains. This is refreshing.
Legend is supremely quotable, filled with excellent dialogue - both comedic, ironic, and vastly inspirational. The characters are lovable and touchable. Legend is a tale of glory and triumph, even through death, that manages to stand tall in a crowded genre and demand attention. It is a fantastic read.
14 people found this helpful
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Ubermonkey gives thumbs up...

THE GOOD: Gemmel is a good writer. He writes what he needs to to create the scene with enough to paint a good visual, but does not over do it. I did not have to spend time reading 3 pages on what a door looked like. The story (for the most part) is basic but good. The characters interacted well and were fleshed out enough to be cared out. I especially liked the antagonist Ulric. As a "bad" guy, he was very likeable.

THE BAD: The plotline is basic (see above reviews for details). There are not many twists here and everything is laid out pretty early. Not necessarily bad, but typically I like a little more to my plotlines.

THE UGLY: THE END!! This is what made this book a 3 star instead of 4 star review. If you buy this book, do yourself a favor and read the last 5 pages first. It is still worth it to go back and read the rest of the book but you should know the end before you prepare youself for something that never happens. I don't want to spoil it so I won't say much. But I will say that I was thoroughly let down.

Ubermonkey says enjoy!
8 people found this helpful
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I expected more ... middle of the road

This was middle of the road for me - I understand that this is one of "those books" that you have to read if you enjoy Fantasy, and more specifically, Heroic Fantasy - let me say that, without spoiling those who have not read, this is a book of three parts - the first is a few chapters of going to battle and getting ready to fight - then the battle takes 85% of the book - and then the epilogue - there is very little of anything as far as storytelling goes - it is one big romp of war - and the end of the battle - huge let down - it felt like the author said, well, I only have 1,000 words to write, so I will end the war and wrap the story - with a 'twist' that made me re-read, because i could not believe that he did what he did - I will maybe read one more Gemmell, but for the most part, he writes well enough to read, but the stories of his taht I have read leave wanting a Story - it is a string of action sequences with no real reason and a slew of people telling stories of the past for backstory - last chance will be Waylander ....
7 people found this helpful
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great... especially because of the characters

I have been mulling over whether or not Legend by David Gemmell deserves 4 or 5 stars, and I believe the fact that he has such unusual characters gives him a solid 5 star rating. I look forward to picking up the second installment in David Gemmell's Drenai Tales.

Legend is a fantastic tale of an underdog trying to overcome horrible odds (50 to 1). The Drenai are a people long considered superior in their part of the world, but over the years they have grown complacent and lazy. The Nadir, under a strong ruler, have come together after many years of internal toil to challenge the superiority of the Drenai. The only thing standing in the way of the Nadir is a single Drenai fortress, that of Delnoch. Manned with few soldiers and many farmers, Delnoch rests its hope on one man, Druss.

Druss is such an improbable character to be a hero. He is old, his knee is killing him and his shoulder is arthritic. But his legendary status pushes him to muster every bit of strength he has left into training the farmers that man Delnoch and defending it against the Nadir. The question is whether or not the courage he instills in the farmers will be enough.

Rek, a former soldier, doesn't know what he wants to do with his life. He is uncertain of his fighting skills and afraid of death, but that changes once he rescues a girl from some bandits. With that one decision, he changes his fate, yet is still uncertain and hesitant in many ways.

Each Legend character questions himself or herself, which allows the reader to appreciate the characters more so for the tasks that loom before them. Who wouldn't want to root for an old man of 60 with a bad knee and a bad shoulder trying to fight against people half his age? I know I did.

Lastly, if not for anything else, read Legend because of the battle sequences. I was completely enveloped by the utter vastness of their scope and range in depicting each aspect of the battle, from the walls of the fortress to the plans for defense. This book is definitely heavy on the sword side, but there are parts of sorcery that make this book even more enjoyable. All in all, Legend by David Gemmell is one that I highly recommend. Everyone enjoy!
7 people found this helpful
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A very clunky effort

This was a difficult book to read. The author had a tendancy to switch between scenes. No space, no line, no star. While this may work for Thomas Pynchon, it just made this book unpleasant to read. Besides this, the characters were a bit flat. I didn't like Druss much at all. I pictured him the entire time as a dwarf. The first half of the book I did not enjoy the plot much at all. Near the second half of the book the author hit his stride and reading was easy and fun. That's why I gave it two stars instead of one.

The end was predictable. Well, predictable except for the way the author pulled solutions for everyone's problems out of his posterior. The stuff at the end just felt like the author lost momentum and made up a way to tie off all the plot lines. Very unsatisfying. I know I won't continue this series.
6 people found this helpful
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I wanted to like this...

I couldn't finish this novel. The author is a decent author in many ways. The atmosphere was well captured, he initially created a likable and intriguing character, and the general setting could have been engaging.

However, the dialogue and action quickly devolved into the cliche and melodramatic. When the first 'bad guys' are introduced, their few paragraphs are hamfisted, and again, cliche. When our craven hero decides to face down 20 armed men led by a supposedly ruthless and unbelievably cruel killer, their conversation sounds like something that would fit into an early 1800s romance. I couldn't make myself read any more. Not to be insulting to those that did enjoy this novel, but this is more a book I would've enjoyed when I was in middle school or earlier, only to read later and be disappointed.
5 people found this helpful
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This is how it's done!!!!

Before there was JRR Tolkien, there was Robert E. Howard who created what would later be called Heroic Fantasy or Sword-and-Sorcery. With the justly-earned popularity of Lord of the Rings, it seems to me that many writers and publishers of fantasy fiction have forsaken the heroic ballads for overly-complex, over-sized, and, endless series. David Gemmell has not forgotten the heart of a good fantasy tale which is simply heroes (or anti-heroes).

This is the story of Druss, the Captain of the Axe, the Deathwalker, the Legend and his defiant stand with the heroes of Dros Delnoch against the massive overwhelming barbarian hordes who vow to conquer the kingdom. It's the classic "few stood against many" theme that when done right makes one's heart soar. Mr. Gemmel defiantly knows how to do it right and then some. The story starts out pleasantly entertaining, but before you know it, it reaches out to grab you by the guts.

Legend was my first of what will be many David Gemmell books and all I can say is what took me so long to give him a try.
5 people found this helpful