Figure Drawing for Artists: Making Every Mark Count (Volume 1) (For Artists, 1)
Figure Drawing for Artists: Making Every Mark Count (Volume 1) (For Artists, 1) book cover

Figure Drawing for Artists: Making Every Mark Count (Volume 1) (For Artists, 1)

Flexibound – Illustrated, June 1, 2016

Price
$25.10
Publisher
Rockport Publishers
Publication Date
ISBN-13
978-1631590658
Dimensions
8.63 x 0.75 x 10 inches
Weight
1.5 pounds

Description

"Steve Huston is a living master, and one of the few who can teach as well as he paints. He's both a mentor and an inspiration to a new generation of professional artists around the world." - Joshua Jacobo, Cofounder and CEO,New Masters Academy "Steve Huston is one of the most uniquely powerful artists out there . . . a modern master. [Figure Drawing for Artists] is a phenomenal resource. Steve's insight and love for what he does inspires. This book should be in every student's library. That being said, it's for every artist - students and professionals alike." - Carlos Huante, Art Director, Industrial Light Magic, a division of Lucasfilm "Finally a book that emphasises gesture and rhythm first and foremost. I think the book is weighted just right for making it clear to the current photo copyist culture, and the overly medicalized anatomy culture, that gesture, rhythm, and playful, designed proportion are by far the most important initial visual ideas. Not only for the figure, but for entire images." - Erik Olsen, faculty at College of Creative Studies, Detroit "Steve Huston's new instruction book, FIGURE DRAWING FOR ARTISTS, has been long over due and something I have personally waited for. A consummate draftsman, brilliant painter and one of the most knowledgeable artist I have ever had the pleasure of knowing has made this valuable book available for anyone who is truly interested in understanding the principals of drawing. This book will be the yardstick that all other instructional drawing books are measured by." - Dan McCaw, Fine Artist "an authoritative and useful book with a range of expert tips, pointers and advice that will help your figure drawing"xa0― Paint & Draw Steve Huston was born and raised in Alaska. He studied at Pasadena's Art Center College of Design. Graduating with his BFA, Huston began illustrating. His client list eventually included such names as Caesar's Palace, MGM, Paramount Pictures and Universal Studios. After nearly a decade of doing commercial work, Huston decided a change was in order. He's developed his unique teaching method over 30 years, teaching drawing, painting and composition- first at his Alma Mater, then at the Disney, Warner Brother, Dreamworks, and most other major studios. Influences include among others Titian, Michelangelo, Rembrandt, the early American Tonalists, the homespun character of the WPA art projects, and the heroic and graphic inventions of the American Comic Book form. Since then, Steve has shown his fine art pieces around the world. He's the only artist in the history of the California Art Club to win their gold medal three times. His work has been featured in Art News, American Art Collector, Harper's Magazine, Southwest Art, American Artist, Western Art & Architecture, Playboy, and many others.

Features & Highlights

  • Figure Drawing for Artists: Making Every Mark Count
  • is not a typical drawing instruction book; it explains the two-step process behind juggernauts like DreamWorks, WB and Disney.
  • Though there are many books on drawing the human figure, none teach how to draw a figure
  • from the first few marks
  • of the quick sketch to the last virtuosic stroke of the finished masterpiece, let alone through a convincing,
  • easy-to-understand method
  • .
  • That changes now!
  • In
  • Figure Drawing for Artists: Making Every Mark Count
  • , award-winning fine artist Steve Huston shows beginners and pros alike the two
  • foundational concepts behind the greatest masterpieces
  • in art and how to use them as the basis for their own success.
  • Embark on a drawing journey and discover how these twin pillars of support are behind everything from the Venus De Milo, to Michelangelo's Sibyl, to George Bellow's Stag at Sharkey's, and how they're the
  • fundamental tools for animation studios
  • around the world. Not to mention how the best
  • comic book artists
  • since the beginnings of the art form use them whether they know it or not.
  • Figure Drawing for Artists: Making Every Mark Count
  • sketches out the same
  • two-step method taught
  • to the artists of
  • DreamWorks
  • ,
  • Warner Brothers
  • , and
  • Disney Animation
  • , so pick up a pencil and get drawing. The
  • For Artists series
  • expertly guides and instructs artists at all skill levels who want to develop their classical drawing and painting skills and create realistic and representational art.

Customer Reviews

Rating Breakdown

★★★★★
60%
(536)
★★★★
25%
(224)
★★★
15%
(134)
★★
7%
(63)
-7%
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Most Helpful Reviews

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Gesture is the secret sauce

The two most fundamental concepts in Steve Huston’s approach to figure drawing are structure and gesture—the parts and the relationship between the parts.

“To understand and use the idea of structure well, it’s best to think like a sculptor, meaning we build our drawing and painting (as in sculpture) through a series of constructed forms… Think of it as the scaffold on which to hang your designs and rendering techniques.”

“Constructed forms automatically feel three dimensional when done well because the lines move over the form. Another way to think of it is that every mark we make, whether carefully rendered or loosely sketched, should act as a visual arrow.”

“Gesture is the connection, the relationship between the shapes… Gesture is the lifeline embedded inside any living form… This gestural idea makes your art look natural… It keeps our drawings from looking stiff, mechanical, and pieced together. It’s what gives the subject a lively and organic quality.”

Gesture is the long axis curve of the structure. “Gesture is defined by the long axis because all body parts connect end to end… Any artist who just focuses on the pieces ends up with pieced-together results. Art’s job is to orchestrate life into something powerful, effecting, and meaningful—something greater than the individual parts… Gesture is the chef’s secret sauce.”

“The longer and more graceful the gestural curve, the more smoothly the eye moves over the various forms… Always err on the side of the more dynamic. That means, if the gesture is curved, make it more curved. If the shadow is dark, make it a little darker.”

Huston also discusses contrapposto poses, where the body’s weight is unevenly distributed, generally causing hips and shoulders to adjust at opposing angles. “Why is this so important? Because as soon as the weight shifts, the pose becomes dynamic. It becomes asymmetrical. Those pose has more potential energy, and that feels more alive to us. It’s the play between symmetry and asymmetry that’s the real meat of good design. It implies change is about to happen. That’s interesting. In storytelling, they call it drama, and it will keep you busy for the rest of your career.”

The book includes a chapter on perspective. “When you draw, just imagine the surface of your paper—called the picture plane—is a window… The model faces away, leans against, and tilts in and out relative to that plane.”

“The tilt gives us the most trouble because we are telling, in effect, a lie. The paper is flat. It has no depth. And yet, we want our audience to feel the torso bending and tilting into that flat plane. As we build out the drawing, we want them to feel that muscle and bone bulge off the surface. We aren’t creating depth, space, or anything like that; we are creating the idea of it—curves and corners, my friends, curves and corners.” Huston recommends exaggerating the tilt for a more dynamic drawing.

The book also includes a chapter called The Laws of Light. “It may seem impossible to the uninitiated, but the rule of different value = different plane lets artists take brush or pencil to flat paper or canvas and make it look like rocks, or water, or a figure, or all of those things.”

“If we try to capture all the subtle values one mark at a time, as we might assume Zorn did, it’s overwhelming and we’ll almost certainly fail. So, we fall back on one of our earliest strategies: big and simple, followed by small and complex. We start with the foundational ideas and save the subtle details for later, if at all.”

Huston explains the two-value system. “The only values we’re obligated to show our audience are the light and shadow values. And we’re thinking big and simple, so we only need to find two values; one value for the light and one value for the shadow. We can certainly add rendered value onto those two values. In fact, we can add as much detail as we want. That becomes an added step by turning the two values into two value ranges.”

“If the beginning of the shadow is a corner, then the halftone’s most important job is to round the corner. The more gradation, the rounder the form gets. That means we can render those spheres and tubes so they are completely convincing. Our two-value system becomes two value range once we add halftone. (By the way, it still needs to pass the squint test.)”

“When those values are pushed toward the extremes of light and dark… it’s called chiaroscuro, a Renaissance term meaning light-dark. It means playing one value against the next for dramatic effect… The safest thing to do, until you’ve really nailed the chiaroscuro idea, is keep the shadow detail simple. Use line. Stay away from the reflected light stuff. It just makes drawing harder in the beginning. Who needs that?”

“Stay light with your lines as long as possible. It pays off.”

Part Two includes chapters on drawing the various parts of the body: the head, the torso, arms, hands, legs, and feet. Huston offers this tip for dealing with a twisting torso. “An S-curve isn’t always a twist, but a twist is always an S-curve.”

There is also a section on materials. “Every material has its limitations. Don’t try to get deep darks from a hard pencil…. I use pencils in earth-tone colors. Why? A brightly colored pencil doesn’t work well for shading. Shadow is the absence of light. Bright colors suggest light.”
The author explains how to hold a pencil correctly. “A relaxed grip is so important because you want to make sweeping strokes like an orchestra conductor, meaning from your shoulder and not your wrist or finger joints. Your line quality will be nervous and scratchy if you draw from your fingers.” He also explains a technique used by automotive and entertainment designers for building up values with markers.

Huston taught classes at Art Center College of Design and workshops at Disney, Warner Brothers, and Dreamworks. He presents a challenging topic without overwhelming the reader and he writes in a casual style which reveals a sense of humor: “You could spend a fortune on the perfect setup, but, really, you don’t need many resources to be an artist. Start simply. Start cheaply. You can always ease into massive debt later. There’s no hurry.”

“Art is not designed to convince the rational mind. Science handles that. Art, at its most powerful, appeals to the emotions… No matter how fantastic the worldview is, it needs to be absolutely consistent. Only then, will the head relax and let the heart take control… Focus on gesture and structure with every mark you make and it will lead you to great things.”
15 people found this helpful
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Steve Huston book without Steve Huston drawings

Writing a book on figure drawing and presenting only few of the authors completed drawings is a total nonsense...It is publishers huge mistake that this book is not oriented towards Steve Huston artwork but on general tutorial on drawing human body which otherwise is already presented in so many books...Except of few valuable tips..you cannot find nothing new in this book....Everyone who bought this book bought it because of Steve Huston, a remarkable artist..and everyone is feeling slightly cheated finding so little of authors work.
4 people found this helpful
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Gesture and Structure, that's the key.

This is designed for students of figure drawing who perhaps are a little nervous about learning all those bones and muscles, and basically want to get on with drawing the body itself.
2 people found this helpful
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One Star

When it arrived it fell apart. The cover wasn't attached at all.
2 people found this helpful
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Classic Fundamentals clearly organized to build a solid foundation

This is probably the most concise treatise on figure drawing that I've come across, and teaches a direct and simple method for approaching the subject. It conveys the key concepts without bogging down the reader with extra specific anatomical information and focuses on structural Easy read with some great exercises. I had only hoped to see more of Steve's personal work in this book, but the information distilled within these pages is gold
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inspirational

make take me years to reach a fraction of the skill displayed by the author but the book is full of great instruction with beautiful illustrations, love it, would buy it just to appreciate the artist's talent and give me inspiration
1 people found this helpful
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Five Stars

Exactly what a beginner and advanced artist need, perspective change.
1 people found this helpful
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It's a game changer.

I've been drawing all my life but never had a solid foundation to work with. All my drawings before would be flat and lifeless. This book is giving me the foundation that I need and adding more dynamics to my figures.
I don't have any cons about this book. Just pro.
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Helpful for all skill levels

This book is far more than I hoped for, and I own a lot of books on figure drawing. It covers every detail of the figure, even down to the tip of the thumb. The look-inside preview online gives only a narrow view; there is a lot more here. Thorough, clear, and very inspiring.
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Five Stars

Great book by a great artist.
1 people found this helpful