From School Library Journal Gr 9 Up—Anda begins playing Coarsegold Online, a massive multiplayer game, after a gamer specifically looking for girls to play as female characters visits her school. Immediately adept at the game, Anda meets a player who tells her she can make money by killing characters farming for gold. These farmers sell gold to players, allowing them to essentially cheat at the game by quickly buying items they have not earned. Anda meets Raymond, a Chinese teen who works as a gold farmer. She learns about his real life—he works long days and has no health coverage. She encourages him to demand health care or strike, a choice that ends up having real-world ramifications. The narrative toggles between the in-game story and real life. The illustrations of the game are vibrant and dynamic, contrasting well with the muted browns and drab greens of Anda's reality. A detailed introduction by Doctorow about games, economics, politics, and activism serves to ensure readers "get" the story. The author attempts to tackle these large issues and others (like gender and privilege) but only does so superficially. The writing can feel heavy-handed, with the message overpowering Anda's voice. The problematic notion of a white character speaking for and trying to save minority characters (that all look identical) is addressed, but the too tidy ending makes that issue, and many others, feel oversimplified. The subject matter will have a built-in audience, and the appealing artwork will move this off the shelves, but readers may ultimately find the story unsatisfying.—Amanda MacGregor, formerly at Apollo High School Library, St. Cloud, MN “A lovely graphic novel for gamer girls of all ages.” ―Felicia Day, star and creator of The Guild “Stunning artwork . . . An educational introduction offers further insight into gaming and the economies and political implications behind them.” ― BCCB “The combination of girls-only gaming; gorgeous, stylized artwork; and a meaningful, sophisticated message about online gaming makes this a surefire hit for readers everywhere, especially girls.” ― Booklist, STARRED REVIEW “The illustrations of the game are vibrant and dynamic . . . The subject matter will have a built-in audience, and the appealing artwork will move this off the shelves.” ― School Library Journal “Online gaming and real life collide when a teen discovers the hidden economies and injustices that hide among seemingly innocent pixels . . . Through Wong's captivating illustrations and Doctorow's heady prose, readers are left with a story that's both wholly satisfying as a work of fiction and serious food for thought about the real-life ramifications of playing in an intangible world. Thought-provoking, as always from Doctorow.” ― Kirkus Reviews “Characters come to life through Wang's fluid forms and emotive faces, and her adroit shift in colors as the story moves between the physical and gaming worlds is subtle and effective.” ― Publishers Weekly Cory Doctorow is a regular contributor to the Guardian, Locus, and many other publications. He is a special consultant to the Electronic Frontier Foundation, an MIT Media Lab Research Associate and a visiting professor of Computer Science at the Open University. His award-winning novel Little Brother and its sequel Homeland were a New York Times bestsellers. His novella collection Radicalized was a CBC Best Fiction of 2019 selection. Born and raised in Canada, he lives in Los Angeles. Jen Wang is a cartoonist, author and illustrator living in Los Angeles. She is the author of The Prince and the Dressmaker , Koko Be Good , and co-author of the New York Times Bestselling graphic novel In Real Life with Cory Doctorow. Her work has also appeared in Los Angeles Magazine, The Believer, Hazlitt, Slate, and McSweeney’s. She has also written for the Adventure Time and Lumberjanes comic series. She is the co-founder and organizer of the annual festival Comics Arts Los Angeles. Read more
Features & Highlights
A NEW YORK TIMES BESTSELLER
From acclaimed teen author Cory Doctorow and rising star cartoonist Jen Wang,
In Real Life
is a sensitive, thoughtful look at adolescence, gaming, poverty, and culture-clash.
Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. Gaming is, for Anda, entirely a good thing. But things become a lot more complicated when Anda befriends a gold farmer -- a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake.
This title has common Core connections.
Customer Reviews
Rating Breakdown
★★★★★
60%
(728)
★★★★
25%
(303)
★★★
15%
(182)
★★
7%
(85)
★
-7%
(-85)
Most Helpful Reviews
★★★★★
2.0
AGC3CXWWPR65SGTDO3E3...
✓ Verified Purchase
... lie… I picked up this book because of the awesome art and it did not disappoint
Not gonna lie… I picked up this book because of the awesome art and it did not disappoint. The colorful art is beautiful and well-drawn and five kinds of amazing. The actual story, on the other hand, did disappoint. The first half of In Real Life sets up an interesting story about Anda, who gets into playing Coarsegold Online and then befriends a Chinese teen who gold farms for a living. Issues such as feminism, poverty, and worker exploitation are brought up… and then later tossed aside.
In the second half of In Real Life, the story pacing goes haywire, speeds up rapidly, and ties up the entire conflict in a way that smelled really, really strongly of the white savior trope. Little time is given to the perspective of the Chinese gamers that are so central to the plot. It was disappointing to see the story take such a problematic turn. The art is stellar, and the graphic novel does present some interesting food for thought on feminism, economy, gaming and exploitation… but the problematic resolution was ultimately off-putting.
Recommendation: Borrow it someday or maybe skip it.
Review crossposted from Rich in Color: richincolor[.]com
21 people found this helpful
★★★★★
3.0
AHVLW7VRMOYOHVGNDFPT...
✓ Verified Purchase
Good story about a girl gamer could have been tightened, brought up to date
It’s a timely topic, the struggle of a young woman to play an immersive video game, but the recent explosion of debate over the place of women in gaming has unfortunately overtaken the events of In Real Life. It’s unfair of me to wish that the story of this graphic novel better reflected what everyone’s been forced to talk about over the past few months, but because the world has moved past this book, even though it’s just been released, it feels a bit outdated through no fault of its own. (The story was originally written in 2004, and Jen Wang adapted it to comics as well as drawing it.)
Anda is fairly good at computers, but she isn’t inspired until a gamer speaks to their class about her online guild in Coarsegold Online, an MMORPG (online role-playing game). The presentation is about the importance of playing as a girl character, of presenting views of active women in the game. Anda’s new friend Sarge shows her certain missions, raids where they’ll be compensated for killing gold farmers. Although one of the messages is about girls playing together and heaping each other, we don’t see Anda interacting much with anyone but Sarge, who recruits her into making money, and one of the gold farmers, who becomes a friend. Raymond lives in China and wants to learn English.
Writer Cory Doctorow stacks the deck by opening the book with an introduction that talks about how the book will address “a bunch of sticky, tough questions about politics and labor.” It’s great that he wants to tackle big economic issues and the importance of organizing into movements, but the book might have been a more gripping read with less attention to high-minded ideas, a little more time spent on entertaining plot twists. It takes In Real Life a while to get to the meat of the story, the premise that’s been promoted. (Ironically, he later praises our era for “the degree to which it allows us to abolish all the boring stuff that used to be required for any kind of ambitious project.”)
Jen Wang’s art is simply lovely, though, with a good sense of personality for each character. She transitions nicely between everyday life — giving it the drab ordinariness it needs for this story — and the fantasy beings of the game world. I did wonder about the choice to show Raymond as some kind of elf, an artistic choice that makes him seem cute, young, and harmless, like a doll. It slants the reader’s reactions, although it’s in keeping with the “everything works out ok” happy ending.
There are some great lessons here about realizing that the characters you’re interacting with online are people, with their own lives and struggles, but no one specifically attacks Anda for being female. She has her eyes opened about how privileged most American lives are in comparison to other places in the world, though. Don’t let my criticisms sway you too much — although I wanted to challenge some of the specifics of this story, I still enjoyed reading a tale about a girl’s experience in video gaming. (Review originally posted at ComicsWorthReading.com.)
17 people found this helpful
★★★★★
2.0
AHKTJVXYEB4NGEVH464L...
✓ Verified Purchase
i was excited to read this, was severely dissapointed *some spoilers*
I really like the art style.
and that's where the book stops being good
"It's not about gender" is what the book claims yet it seems to make it a point that girls are oppressed in videos games and makes a 'girls only guild' BUT does nothing about it. However, the book is in fact not about gender:
If you read the poorly organized foreword in the beginning you'll discover that its actually about....economics?
Its a confusing book about a girl in america fiddling with problems in another country that she has no business in meddling with.
The concept of 'bullying' and "deceit" is present but they are hardly ever touched upon.
The main point of the story is that there are entire businesses made from having underpaid workers in China exploiting the game for cash, but the resolution for these 'gold farmers' is too easy, you're telling me that underpaid workers in china haven't already tried to make demands? It's not that easily resolved and an american teenager couldn't influence change like that. What? she researches strikes on the web after her father goes through one, and all of a sudden she understands the pain that the farmers go through?
Characters also seem to flip around too quickly. An overprotective mother suddenly trusts her daughter without even knowing how she's redeemed herself, or the main character having empathy for a person she kinda bullied(?) by seeing how much of a bully she and her online friendwereqwg?????? The arcs just don't work!
The themes are a mess and the whole world building is promising at first, but falls completely flat by unrealistic and poorly constructed concepts.
If the author stuck to a singular theme, one people might be able to relate more to (instead of foreign game exploitation?!), maybe the book would have been more....cohesive.
This book LOOKS like a story about an insecure girl who has image problems but finds release in an online community, eventually finding out that the web can be as vicious or even more than irl. BUT its about a privileged girl who meets an oppressed community and figures that a little research and a fight with her mother grants her all the understanding to alleviate the situation. (yes, i know she fails near the end but it's still her efforts that sparks the movement and author makes her seem so amazing for leading change)
The author should stick to one theme, flesh out the characters, make a Real solution and try to impact the community with progressive ideas.
This book tries to push forward a topic that doesn't hold water
The author is very competent and writes comics well, (though your essay piece needs work) just reel your ideas a little back and construct something that works.
16 people found this helpful
★★★★★
3.0
AEMNCQN67V6UMUELTAAV...
✓ Verified Purchase
The juxtaposition of a line stating that "it's not about ...
The juxtaposition of a line stating that "it's not about your gender", when the guild is made up of nothing but females, and cannot be anything but females is a bit jarring. The entire comic seems to wallow in its own self-righteousness, and never really makes me feel for the characters. The mother is over-protective until, suddenly, she's not. The Chinese worker is fearful of his job until the righteous American decries the glory and benefit of worker unions, and rather than fire them all and rehire new employees, the boss simply caves in to glorious American capitalism.
9 people found this helpful
★★★★★
3.0
AFFF32HIHB6453ZCLBGT...
✓ Verified Purchase
I grabbed Nimona up on a whim and absolutely fell in love so I told myself I was going to start ...
I don't normally read graphic novels. Single issue comics yes, larger graphic novels...not normally. I grabbed Nimona up on a whim and absolutely fell in love so I told myself I was going to start trying to pick up more. I came across a review on Goodreads for IN REAL LIFE and thought..hmm that looks like it could be cute. I'm a girl gamer so maybe this will hit home and I'll find something else I truly love. Sadly that was not the case.
I loved the art style and all of the colors in every panel were vibrant and beautiful. In addition the world building was done quite nicely as well. The characters I sort of have mixed feelings about however as I feel like while it took child labor (in foreign countries) which is a serious issue and didn't really do anything with it. Yes it was brought to the attention of the readers and yes the protagonist tried her best to help the player/person it was affecting but it felt forced. Most of the character interactions other than Anda and the Chinese boy felt forced and lacked much feeling or substance.
It did make for a very quick read and I am still glad I picked this graphic novel up however I just wish it would have hit home like Nimona or I Hate Fairyland did.
8 people found this helpful
★★★★★
4.0
AHXC4U2G53BAYFGIK26Q...
✓ Verified Purchase
A Fun, Quick Story in the Vein of O'Malley or Miyazaki (Some Spoilers)
This was a pretty fun little book, telling a short, poignant story that (I imaging) at least someone out there can relate to. As the parenthetical statement indicates, I am not a girl nor am I a gamer (filthy casual, over here), but this story was still universal enough that I could grasp what was going on and find some enjoyment in it. Doctorow's script contains a likable protagonist who experiences online gaming for the first time, and gets drawn into what some may see as a seedier part of the MMO (Massively Multiplayer Online) gaming culture. I won't go into too much more detail than that for the sake of sparring spoilers for those who haven't read this yet, but let me just add that this is a heartwarming tale that is a bit predictable at times, but is an ultimately enjoyable romp.
The art was what drew me to this book in the first place, though, as it looks like a creative marriage of Bryan Lee O'Malley's (Scott Pilgrim vs. the World, Seconds) and Hayao Miyazaki's (Spirited Away, Princess Mononoke) distinct styles. Wang's style creates a very stylized world that I would very much like to see more of, but we sadly see more of the characters than the backgrounds. For instance, there are six unique races to choose from in the game world that takes up about half of the story (likely more), but we only focus on the protagonist and a few side characters, all of whom cover two of the six races depicted. I would very much like for this creative team to collaborate together again, if for no other reason than to see more of this digital world that was crafted for the book.
In case that wasn't clear enough, I feel that this book was very short and sweet, but perhaps was too succinct. There are fantastic-looking elements of this book that I would have loved to see explored in more detail, but the brevity of the book doesn't allow for that. With all of that said, I did enjoy this book, but it is a very quick read (I finished in on my lunch hour) and I would have liked to have seen more of it.
8 people found this helpful
★★★★★
4.0
AETGPLZNTHAVW27PBQCX...
✓ Verified Purchase
she realizes that the virtual world like our own isn't always what it appears on the ...
In Real Life is a stunningly formatted graphic novel, by Cory Doctorow and cartoonist Jen Weng, that highlights the benefits and dangers of the online gaming world from the perspective of an impressionable youth named Anda. Anda is enticed into online gaming through an all girl group that initially serves as a source of inspiration and guidance for Anda, but as she participates and rises through the gaming world as KaliDestroyer, essentially her alter ego, she realizes that the virtual world like our own isn't always what it appears on the surface. The content of the novel covers self identity, autonomy, and their development alongside the technological world. The paneling and stylistic choices taken to portray the game by the creators allow the reader to relate to Anda’s experiences. The story itself seems cut short and brought to a quick end, but the overall journey is comprehensible and an important piece of work for adolescent or young adult readers coming up in the digital age.
5 people found this helpful
★★★★★
2.0
AHS5O5WNUKW37MA4OQ3C...
✓ Verified Purchase
Unnecessary introduction & lame ending
Because this book is so popular and cool looking I had certain expectations for it because of the awesome artwork and the premise of girl-gamer power. However, I soon realized that starting off a graphic novel with more than a one page introduction is never a good sign. Comics should tell the story... that's kinda the point. While I appreciated the idea of a young teenage girl being introduced to the wonders and certain downsides of internet gaming, I felt that the story wasn't really on point.
I liked the protagonist. She seemed like a real girl. But, the addition of getting herself in trouble while online gaming and getting her "new friend" in trouble was a real low point. I wasn't expecting the story to take us down some sort of commercialism is bad and teenagers don't really understand how the world works path.... Then, "Oh, look everything is fixed. No worries." I felt that the ending didn't follow the point the author was trying to make. Why tell us the world is corrupt and then leave us with a happy ending out of a helpful solution that probably wouldn't work in real-life?
4 people found this helpful
★★★★★
2.0
AGG7LGPDQRJZ5TSEWV23...
✓ Verified Purchase
Meh?
Tries to engage with real issues, but stops short of actually making a statement. Suitable for teenagers who will enjoy the pretty pictures, not recommended for adults who want to read it to learn something.
4 people found this helpful
★★★★★
5.0
AHPJFSRMWDXQ6UKYAR4S...
✓ Verified Purchase
If you enjoy content about video games, I highly recommend this one!
In Real Life by Cory Doctorow, illustrated by Jen Wang is an amazing graphic novel about gaming and how it crosses over into the real world. Filled with elements of family dynamics and teenage struggles, poverty and company politics, and even bullying, I thought that each topic was handled really well.
I loved the style of this graphic novel! The artwork is very cute and the color palette is lovely. There were many panels that I paused to think, "Wow, this one is stunning!" The expressions of all the characters were also done really well!
I loved that we dove right into the game when Anda does, literally starting where a normal MMO would; with character creation!
One of my favorite elements of this graphic novel was that it moves seamlessly from in-game to really life.