The Way of Kings: Book One of the Stormlight Archive (The Stormlight Archive, 1)
The Way of Kings: Book One of the Stormlight Archive (The Stormlight Archive, 1) book cover

The Way of Kings: Book One of the Stormlight Archive (The Stormlight Archive, 1)

Hardcover – August 31, 2010

Price
$20.67
Format
Hardcover
Pages
1008
Publisher
Tor Books
Publication Date
ISBN-13
978-0765326355
Dimensions
6.65 x 1.91 x 9.45 inches
Weight
2.4 pounds

Description

From Publishers Weekly This massive tome is the first of a 10-part epic fantasy series from relative newcomer Sanderson (Mistborn), best known for his efforts to complete the late Robert Jordan's Wheel of Time series. In a storm-swept world where history has dwindled into myth, self-serving aristocrats squabble over mystical weapons that render their bearers immune to mundane attacks. The ambitious scholar Shallan learns unexpected truths about the present, the virtuous aristocrat Dalinar reclaims the lost past, and the bitter and broken slave Kaladin gains unwanted power. Race-related plot themes may raise some eyebrows, and there's no hope for anything resembling a conclusion in this introductory volume, but Sanderson's fondness for misleading the reader and his talent for feeding out revelations and action scenes at just the right pace will keep epic fantasy fans intrigued and hoping for redemptive future installments. Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. From Booklist This colossal volume opens a fantasy saga clearly influenced by the Wheel of Time, which the author is in fact finishing. It’s a classic story of intrigue, magic, and war, with a large cast of characters and multiple settings lovingly detailed in a way only possible in volumes of this size. Two characters stand out. One is Shallin, a young woman seeking to enter the household of a royal princess so that she can steal a magical talisman and restore the tattered fortunes of her family. The other is Kaladin, a gifted young soldier enslaved for desertion, who fights his way back to freedom in battles on the Shattered Plain. There’s wit (Shallin’s amiably unscrupulous sailor protect Yod is a gem), magic (the weather is almost a character in its own right), and erudition (if the fighting on the Shattered Plain doesn’t owe something to WWI, this reviewer would be surprised). Readers will plunge into it, even as they send up cries for a glossary and cast of characters. --Roland Green “Sanderson melds complex, believable characters, a marvelous world and thoughtful, ironic humor into an extraordinary and highly entertaining story.” ― Publishers Weekly, starred review on Warbreaker “An exceptional tale of magic, mystery, and the politics of divinity. Warbreaker might even take your breath away!” ― Michael Moorcock “Sanderson is an evil genius. There is simply no other way to describe what he's managed to pull off in this transcendent final volume in his Mistborn trilogy.” ― RT BOOK REVIEWS, Gold Medal, top pick! on The Hero of Ages “This very superior stand-alone fantasy proves, among other things, that Sanderson was a good choice to complete the late Robert Jordan's Wheel of Time saga. Sanderson is clearly a master of large-scale stories, splendidly depicting worlds as well as strong female characters.” ― Booklist on Warbreaker “Sanderson again demonstrates his capacity for handling large and complex themes while creating believable characters…. [ Warbreaker ] is essential reading for fantasy fans.” ― Library Journal, starred review Brandon Sanderson grew up in Lincoln, Nebraska. He lives in Utah with his wife and children and teaches creative writing at Brigham Young University. His bestsellers have sold 30 million copies worldwide and include the Mistborn® Trilogy and its sequels; the Stormlight Archive novels; and other novels, including The Rithmatist , Steelheart, and Skyward . He won a Hugo Award for for The Emperor's Soul , a novella set in the world of his acclaimed first novel, Elantris . Additionally, he was chosen to complete Robert Jordan's Wheel of Time® sequence. Visit his website for behind-the-scenes information on all his books. Excerpt. © Reprinted by permission. All rights reserved. The Way of Kings By Brandon Sanderson Tor Books Copyright © 2010 Brandon SandersonAll right reserved. ISBN: 9780765326355 Prologue “The love of men is a frigid thing, a mountain stream only three steps from the ice. We are his. Oh Stormfather . . . we are his. It is but a thousand days, and the Everstorm comes.” —Collected on the first day of the week Palah of the month Shash of the year 1171, thirty-one seconds before death. Subject was a darkeyed pregnant woman of middle years. The child did not survive. 4500 YEARS LATER Szeth-son-son-Vallano, Truthless of Shinovar, wore white on the day he was to kill a king. The white clothing was a Parshendi tradition, foreign to him. But he did as his masters required and did not ask for an explanation. He sat in a large stone room, baked by enormous firepits that cast a garish light upon the revelers, causing beads of sweat to form on their skin as they danced, and drank, and yelled, and sang, and clapped. Some fell to the ground red-faced, the revelry too much for them, their stomachs proving to be inferior wineskins. They looked as if they were dead, at least until their friends carried them out of the feast hall to waiting beds. Szeth did not sway to the drums, drink the sapphire wine, or stand to dance. He sat on a bench at the back, a still servant in white robes. Few at the treaty-signing celebration noticed him. He was just a servant, and Shin were easy to ignore. Most out here in the East thought Szeth’s kind were docile and harmless. They were generally right. The drummers began a new rhythm. The beats shook Szeth like a quartet of thumping hearts, pumping waves of invisible blood through the room. Szeth’s masters—who were dismissed as savages by those in more civilized kingdoms—sat at their own tables. They were men with skin of black marbled with red. Parshendi, they were named—cousins to the more docile servant peoples known as parshmen in most of the world. An oddity. They did not call themselves Parshendi; this was the Alethi name for them. It meant, roughly, “parshmen who can think.” Neither side seemed to see that as an insult. The Parshendi had brought the musicians. At first, the Alethi lighteyes had been hesitant. To them, drums were base instruments of the common, darkeyed people. But wine was the great assassin of both tradition and propriety, and now the Alethi elite danced with abandon. Szeth stood and began to pick his way through the room. The revelry had lasted long; even the king had retired hours ago. But many still celebrated. As he walked, Szeth was forced to step around Dalinar Kholin—the king’s own brother—who slumped drunken at a small table. The aging but powerfully built man kept waving away those who tried to encourage him to bed. Where was Jasnah, the king’s daughter? Elhokar, the king’s son and heir, sat at the high table, ruling the feast in his father’s absence. He was in conversation with two men, a dark-skinned Azish man who had an odd patch of pale skin on his cheek and a thinner, Alethi-looking man who kept glancing over his shoulder. The heir’s feasting companions were unimportant. Szeth stayed far from the heir, skirting the sides of the room, passing the drummers. Musicspren zipped through the air around them, the tiny spirits taking the form of spinning translucent ribbons. As Szeth passed the drummers, they noted him. They would withdraw soon, along with all of the other Parshendi. They did not seem offended. They did not seem angry. And yet they were going to break their treaty of only a few hours. It made no sense. But Szeth did not ask questions. At the edge of the room, he passed rows of unwavering azure lights that bulged out where wall met floor. They held sapphires infused with Stormlight. Profane. How could the men of these lands use something so sacred for mere illumination? Worse, the Alethi scholars were said to be close to creating new Shardblades. Szeth hoped that was just wishful boasting. For if it did happen, the world would be changed. Likely in a way that ended with people in all countries—from distant Thaylenah to towering Jah Keved—speaking Alethi to their children. They were a grand people, these Alethi. Even drunk, there was a natural nobility to them. Tall and well made, the men dressed in dark silk coats that buttoned down the sides of the chest and were elaborately embroidered in silver or gold. Each one looked a general on the field. The women were even more splendid. They wore grand silk dresses, tightly fitted, the bright colors a contrast to the dark tones favored by the men. The left sleeve of each dress was longer than the right one, covering the hand. Alethi had an odd sense of propriety. Their pure black hair was pinned up atop their heads, either in intricate weavings of braids or in loose piles. It was often woven with gold ribbons or ornaments, along with gems that glowed with Stormlight. Beautiful. Profane, but beautiful. Szeth left the feasting chamber behind. Just outside, he passed the doorway into the Beggars’ Feast. It was an Alethi tradition, a room where some of the poorest men and women in the city were given a feast complementing that of the king and his guests. A man with a long grey and black beard slumped in the doorway, smiling foolishly—though whether from wine or a weak mind, Szeth could not tell. “Have you seen me?” the man asked with slurred speech. He laughed, then began to speak in gibberish, reaching for a wineskin. So it was drink after all. Szeth brushed by, continuing past a line of statues depicting the Ten Heralds from ancient Vorin theology. Jezerezeh, Ishi, Kelek, Talenelat. He counted off each one, and realized there were only nine here. One was conspicuously missing. Why had Shalash’s statue been removed? King Gavilar was said to be very devout in his Vorin worship. Too devout, by some people’s standards. The hallway here curved to the right, running around the perimeter of the domed palace. They were on the king’s floor, two levels up, surrounded by rock walls, ceiling, and floor. That was profane. Stone was not to be trod upon. But what was he to do? He was Truthless. He did as his masters demanded. Today, that included wearing white. Loose white trousers tied at the waist with a rope, and over them a filmy shirt with long sleeves, open at the front. White clothing for a killer was a tradition among the Parshendi. Although Szeth had not asked, his masters had explained why. White to be bold. White to not blend into the night. White to give warning. For if you were going to assassinate a man, he was entitled to see you coming. Szeth turned right, taking the hallway directly toward the king’s chambers. Torches burned on the walls, their light unsatisfying to him, a meal of thin broth after a long fast. Tiny flamespren danced around them, like insects made solely of congealed light. The torches were useless to him. He reached for his pouch and the spheres it contained, but then hesitated when he saw more of the blue lights ahead: a pair of Stormlight lamps hanging on the wall, brilliant sapphires glowing at their hearts. Szeth walked up to one of these, holding out his hand to cup it around the glass-shrouded gemstone. “You there!” a voice called in Alethi. There were two guards at the intersection. Double guard, for there were savages abroad in Kholinar this night. True, those savages were supposed to be allies now. But alliances could be shallow things indeed. This one wouldn’t last the hour. Szeth looked as the two guards approached. They carried spears; they weren’t lighteyes, and were therefore forbidden the sword. Their painted red breastplates were ornate, however, as were their helms. They might be darkeyed, but they were high-ranking citizens with honored positions in the royal guard. Stopping a few feet away, the guard at the front gestured with his spear. “Go on, now. This is no place for you.” He had tan Alethi skin and a thin mustache that ran all the way around his mouth, becoming a beard at the bottom. Szeth didn’t move. “Well?” the guard said. “What are you waiting for?” Szeth breathed in deeply, drawing forth the Stormlight. It streamed into him, siphoned from the twin sapphire lamps on the walls, sucked in as if by his deep inhalation. The Stormlight raged inside of him, and the hallway suddenly grew darker, falling into shade like a hilltop cut off from the sun by a transient cloud. Szeth could feel the Light’s warmth, its fury, like a tempest that had been injected directly into his veins. The power of it was invigorating but dangerous. It pushed him to act. To move. To strike. Holding his breath, he clung to the Stormlight. He could still feel it leaking out. Stormlight could be held for only a short time, a few minutes at most. It leaked away, the human body too porous a container. He had heard that the Voidbringers could hold it in perfectly. But, then, did they even exist? His punishment declared that they didn’t. His honor demanded that they did. Afire with holy energy, Szeth turned to the guards. They could see that he was leaking Stormlight, wisps of it curling from his skin like luminescent smoke. The lead guard squinted, frowning. Szeth was sure the man had never seen anything like it before. As far as he knew, Szeth had killed every stonewalker who had ever seen what he could do. “What . . . what are you?” The guard’s voice had lost its certainty. “Spirit or man?” “What am I?” Szeth whispered, a bit of Light leaking from his lips as he looked past the man down the long hallway. “I’m . . . sorry.” Szeth blinked, Lashing himself to that distant point down the hallway. Stormlight raged from him in a flash, chilling his skin, and the ground immediately stopped pulling him downward. Instead, he was pulled toward that distant point—it was as if, to him, that direction had suddenly become down. This was a Basic Lashing, first of his three kinds of Lashings. It gave him the ability to manipulate what ever force, spren, or god it was that held men to the ground. With this Lashing, he could bind people or objects to different surfaces or in different directions. From Szeth’s perspective, the hallway was now a deep shaft down which he was falling, and the two guards stood on one of the sides. They were shocked when Szeth’s feet hit them, one for each face, throwing them over. Szeth shifted his view and Lashed himself to the floor. Light leaked from him. The floor of the hallway again became down, and he landed between the two guards, clothes crackling and dropping flakes of frost. He rose, beginning the process of summoning his Shardblade. One of the guards fumbled for his spear. Szeth reached down, touching the soldier’s shoulder while looking up. He focused on a point above him while willing the Light out of his body and into the guard, Lashing the poor man to the ceiling. The guard yelped in shock as up became down for him. Light trailing from his form, he crashed into the ceiling and dropped his spear. It was not Lashed directly, and clattered back down to the floor near Szeth. To kill. It was the greatest of sins. And yet here Szeth stood, Truthless, profanely walking on stones used for building. And it would not end. As Truthless, there was only one life he was forbidden to take. And that was his own. At the tenth beat of his heart, his Shardblade dropped into his waiting hand. It formed as if condensing from mist, water beading along the metal length. His Shardblade was long and thin, edged on both sides, smaller than most others. Szeth swept it out, carving a line in the stone floor and passing through the second guard’s neck. As always, the Shardblade killed oddly; though it cut easily through stone, steel, or anything inanimate, the metal fuzzed when it touched living skin. It traveled through the guard’s neck without leaving a mark, but once it did, the man’s eyes smoked and burned. They blackened, shriveling up in his head, and he slumped forward, dead. A Shardblade did not cut living flesh; it severed the soul itself. Above, the first guard gasped. He’d managed to get to his feet, even though they were planted on the ceiling of the hallway. “Shardbearer!” he shouted. “A Shardbearer assaults the king’s hall! To arms!” Finally, Szeth thought. Szeth’s use of Stormlight was unfamiliar to the guards, but they knew a Shardblade when they saw one. Szeth bent down and picked up the spear that had fallen from above. As he did so, he released the breath he’d been holding since drawing in the Stormlight. It sustained him while he held it, but those two lanterns hadn’t contained much of it, so he would need to breathe again soon. The Light began to leak away more quickly, now that he wasn’t holding his breath. Szeth set the spear’s butt against the stone floor, then looked upward. The guard above stopped shouting, eyes opening wide as the tails of his shirt began to slip downward, the earth below reasserting its dominance. The Light steaming off his body dwindled. He looked down at Szeth. Down at the spear tip pointing directly at his heart. Violet fearspren crawled out of the stone ceiling around him. The Light ran out. The guard fell. He screamed as he hit, the spear impaling him through the chest. Szeth let the spear fall away, carried to the ground with a muffled thump by the body twitching on its end. Shardblade in hand, he turned down a side corridor, following the map he’d memorized. He ducked around a corner and flattened himself against the wall just as a troop of guards reached the dead men. The newcomers began shouting immediately, continuing the alarm. His instructions were clear. Kill the king, but be seen doing it. Let the Alethi know he was coming and what he was doing. Why? Why did the Parshendi agree to this treaty, only to send an assassin the very night of its signing? More gemstones glowed on the walls of the hallway here. King Gavilar liked lavish display, and he couldn’t know that he was leaving sources of power for Szeth to use in his Lashings. The things Szeth did hadn’t been seen for millennia. Histories from those times were all but nonexistent, and the legends were horribly inaccurate. Szeth peeked back out into the corridor. One of the guards at the intersection saw him, pointing and yelling. Szeth made sure they got a good look, then ducked away. He took a deep breath as he ran, drawing in Stormlight from the lanterns. His body came alive with it, and his speed increased, his muscles bursting with energy. Light became a storm inside of him; his blood thundered in his ears. It was terrible and wonderful at the same time. Two corridors down, one to the side. He threw open the door of a storage room, then hesitated a moment—just long enough for a guard to round the corner and see him—before dashing into the room. Preparing for a Full Lashing, he raised his arm and commanded the Stormlight to pool there, causing the skin to burst alight with radiance. Then he flung his hand out toward the doorframe, spraying white luminescence across it like paint. He slammed the door just as the guards arrived. The Stormlight held the door in the frame with the strength of a hundred arms. A Full Lashing bound objects together, holding them fast until the Stormlight ran out. It took longer to create—and drained Stormlight far more quickly—than a Basic Lashing. The door handle shook, and then the wood began to crack as the guards threw their weight against it, one man calling for an axe. Szeth crossed the room in rapid strides, weaving around the shrouded furniture that had been stored here. It was of red cloth and deep expensive woods. He reached the far wall and—preparing himself for yet another blasphemy—he raised his Shardblade and slashed horizontally through the dark grey stone. The rock sliced easily; a Shardblade could cut any inanimate object. Two vertical slashes followed, then one across the bottom, cutting a large square block. He pressed his hand against it, willing Stormlight into the stone. Behind him the room’s door began to crack. He looked over his shoulder and focused on the shaking door, Lashing the block in that direction. Frost crystallized on his clothing—Lashing something so large required a great deal of Stormlight. The tempest within him stilled, like a storm reduced to a drizzle. He stepped aside. The large stone block shuddered, sliding into the room. Normally, moving the block would have been impossible. Its own weight would have held it against the stones below. Yet now, that same weight pulled it free; for the block, the direction of the room’s door was down. With a deep grinding sound, the block slid free of the wall and tumbled through the air, smashing furniture. The soldiers finally broke through the door, staggering into the room just as the enormous block crashed into them. Szeth turned his back on the terrible sound of the screams, the splintering of wood, the breaking of bones. He ducked and stepped through his new hole, entering the hallway outside. He walked slowly, drawing Stormlight from the lamps he passed, siphoning it to him and stoking anew the tempest within. As the lamps dimmed, the corridor darkened. A thick wooden door stood at the end, and as he approached, small fearspren—shaped like globs of purple goo—began to wriggle from the masonry, pointing toward the doorway. They were drawn by the terror being felt on the other side. Szeth pushed the door open, entering the last corridor leading to the king’s chambers. Tall, red ceramic vases lined the pathway, and they were interspersed with nervous soldiers. They flanked a long, narrow rug. It was red, like a river of blood. The spearmen in front didn’t wait for him to get close. They broke into a trot, lifting their short throwing spears. Szeth slammed his hand to the side, pushing Stormlight into the doorframe, using the third and final type of Lashing, a Reverse Lashing. This one worked diff erently from the other two. It did not make the doorframe emit Stormlight; indeed, it seemed to pull nearby light into it, giving it a strange penumbra. The spearmen threw, and Szeth stood still, hand on the doorframe. A Reverse Lashing required his constant touch, but took comparatively little Stormlight. During one, anything that approached him—particularly lighter objects—was instead pulled toward the Lashing itself. The spears veered in the air, splitting around him and slamming into the wooden frame. As he felt them hit, Szeth leaped into the air and Lashed himself to the right wall, his feet hitting the stone with a slap. He immediately re oriented his perspective. To his eyes, he wasn’t standing on the wall, the soldiers were, the blood-red carpet streaming between them like a long tapestry. Szeth bolted down the hallway, striking with his Shardblade, shearing through the necks of two men who had thrown spears at him. Their eyes burned, and they collapsed. The other guards in the hallway began to panic. Some tried to attack him, others yelled for more help, still others cringed away from him. The attackers had trouble—they were disoriented by the oddity of striking at someone who hung on the wall. Szeth cut down a few, then flipped into the air, tucking into a roll, and Lashed himself back to the floor. He hit the ground in the midst of the soldiers. Completely surrounded, but holding a Shardblade. According to legend, the Shardblades were first carried by the Knights Radiant uncounted ages ago. Gifts of their god, granted to allow them to fight horrors of rock and flame, dozens of feet tall, foes whose eyes burned with hatred. The Voidbringers. When your foe had skin as hard as stone itself, steel was useless. Something supernal was required. Szeth rose from his crouch, loose white clothes rippling, jaw clenched against his sins. He struck out, his weapon flashing with reflected torchlight. Elegant, wide swings. Three of them, one after another. He could neither close his ears to the screams that followed nor avoid seeing the men fall. They dropped round him like toys knocked over by a child’s careless kick. If the Blade touched a man’s spine, he died, eyes burning. If it cut through the core of a limb, it killed that limb. One soldier stumbled away from Szeth, arm flopping uselessly on his shoulder. He would never be able to feel it or use it again. Szeth lowered his Shardblade, standing among the cinder-eyed corpses. Here, in Alethkar, men often spoke of the legends—of mankind’s hardwon victory over the Voidbringers. But when weapons created to fight nightmares were turned against common soldiers, the lives of men became cheap things indeed. Szeth turned and continued on his way, slippered feet falling on the soft red rug. The Shardblade, as always, glistened silver and clean. When one killed with a Blade, there was no blood. That seemed like a sign. The Shardblade was just a tool; it could not be blamed for the murders. The door at the end of the hallway burst open. Szeth froze as a small group of soldiers rushed out, ushering a man in regal robes, his head ducked as if to avoid arrows. The soldiers wore deep blue, the color of the King’s Guard, and the corpses didn’t make them stop and gawk. They were prepared for what a Shardbearer could do. They opened a side door and shoved their ward through, several leveling spears at Szeth as they backed out. Another figure stepped from the king’s quarters; he wore glistening blue armor made of smoothly interlocking plates. Unlike common plate armor, however, this armor had no leather or mail visible at the joints— just smaller plates, fitting together with intricate precision. The armor was beautiful, the blue inlaid with golden bands around the edges of each piece of plate, the helm ornamented with three waves of small, hornlike wings. Shardplate, the customary complement to a Shardblade. The newcomer carried a sword as well, an enormous Shardblade six feet long with a design along the blade like burning flames, a weapon of silvery metal that gleamed and almost seemed to glow. A weapon designed to slay dark gods, a larger counterpart to the one Szeth carried. Szeth hesitated. He didn’t recognize the armor; he had not been warned that he would be set at this task, and hadn’t been given proper time to memorize the various suits of Plate or Blades owned by the Alethi. But a Shardbearer would have to be dealt with before he chased the king; he could not leave such a foe behind. Besides, perhaps a Shardbearer could defeat him, kill him and end his miserable life. His Lashings wouldn’t work directly on someone in Shardplate, and the armor would enhance the man, strengthen him. Szeth’s honor would not allow him to betray his mission or seek death. But if that death occurred, he would welcome it. The Shardbearer struck, and Szeth Lashed himself to the side of the hallway, leaping with a twist and landing on the wall. He danced backward, Blade held at the ready. The Shardbearer fell into an aggressive posture, using one of the swordplay stances favored here in the East. He moved far more nimbly than one would expect for a man in such bulky armor. Shardplate was special, as ancient and magical as the Blades it complemented. The Shardbearer struck. Szeth skipped to the side and Lashed himself to the ceiling as the Shardbearer’s Blade sliced into the wall. Feeling a thrill at the contest, Szeth dashed forward and attacked downward with an overhand blow, trying to hit the Shardbearer’s helm. The man ducked, going down on one knee, letting Szeth’s Blade cleave empty air. Szeth leaped backward as the Shardbearer swung upward with his Blade, slicing into the ceiling. Szeth didn’t own a set of Plate himself, and didn’t care to. His Lashings interfered with the gemstones that powered Shardplate, and he had to choose one or the other. As the Shardbearer turned, Szeth sprinted forward across the ceiling. As expected, the Shardbearer swung again, and Szeth leaped to the side, rolling. He came up from his roll and flipped, Lashing himself to the floor again. He spun to land on the ground behind the Shardbearer. He slammed his Blade into his opponent’s open back. Unfortunately, there was one major advantage Plate offered: It could block a Shardblade. Szeth’s weapon hit solidly, causing a web of glowing lines to spread out across the back of the armor, and Stormlight began to leak free from them. Shardplate didn’t dent or bend like common metal. Szeth would have to hit the Shardbearer in the same location at least once more to break through. Szeth danced out of range as the Shardbearer swung in anger, trying to cut at Szeth’s knees. The tempest within Szeth gave him many advantages— including the ability to quickly recover from small wounds. But it would not restore limbs killed by a Shardblade. He rounded the Shardbearer, then picked a moment and dashed forward. The Shardbearer swung again, but Szeth briefly Lashed himself to the ceiling for lift. He shot into the air, cresting over the swing, then immediately Lashed himself back to the floor. He struck as he landed, but the Shardbearer recovered quickly and executed a perfect follow-through stroke, coming within a finger of hitting Szeth. The man was dangerously skilled with that Blade. Many Shardbearers depended too much on the power of their weapon and armor. This man was different. Szeth jumped to the wall and struck at the Shardbearer with quick, terse attacks, like a snapping eel. The Shardbearer fended him off with wide, sweeping counters. His Blade’s length kept Szeth at bay. This is taking too long! Szeth thought. If the king slipped away into hiding, Szeth would fail in his mission no matter how many people he killed. He ducked in for another strike, but the Shardbearer forced him back. Each second this fight lasted was another for the king’s escape. It was time to be reckless. Szeth launched into the air, Lashing himself to the other end of the hallway and falling feet-first toward his adversary. The Shardbearer didn’t hesitate to swing, but Szeth Lashed himself down at an angle, dropping immediately. The Shardblade swished through the air above him. He landed in a crouch, using his momentum to throw himself forward, and swung at the Shardbearer’s side, where the Plate had cracked. He hit with a powerful blow. That piece of the Plate shattered, bits of molten metal streaking away. The Shardbearer grunted, dropping to one knee, raising a hand to his side. Szeth raised a foot to the man’s side and shoved him backward with a Stormlight-enhanced kick. The heavy Shardbearer crashed into the door of the king’s quarters, smashing it and falling partway into the room beyond. Szeth left him, ducking instead through the doorway to the right, following the way the king had gone. The hallway here had the same red carpet, and Stormlight lamps on the walls gave Szeth a chance to recharge the tempest within. Energy blazed within him again, and he sped up. If he could get far enough ahead, he could deal with the king, then turn back to fight off the Shardbearer. It wouldn’t be easy. A Full Lashing on a doorway wouldn’t stop a Shardbearer, and that Plate would let the man run supernaturally fast. Szeth glanced over his shoulder. The Shardbearer wasn’t following. The man sat up in his armor, looking dazed. Szeth could just barely see him, sitting in the doorway, surrounded by broken bits of wood. Perhaps Szeth had wounded him more than he’d thought. Or maybe . . . Szeth froze. He thought of the ducked head of the man who’d been rushed out, face obscured. The Shardbearer still wasn’t following. He was so skilled. It was said that few men could rival Gavilar Kholin’s swordsmanship. Could it be? Szeth turned and dashed back, trusting his instincts. As soon as the Shardbearer saw him, he climbed to his feet with alacrity. Szeth ran faster. What was the safest place for your king? In the hands of some guards, fleeing? Or protected in a suit of Shardplate, left behind, dismissed as a bodyguard? Clever, Szeth thought as the formerly sluggish Shardbearer fell into another battle stance. Szeth attacked with renewed vigor, swinging his Blade in a flurry of strikes. The Shardbearer—the king—aggressively struck out with broad, sweeping blows. Szeth pulled away from one of these, feeling the wind of the weapon passing just inches before him. He timed his next move, then dashed forward, ducking underneath the king’s follow-through. The king, expecting another strike at his side, twisted with his arm held protectively to block the hole in his Plate. That gave Szeth the room to run past him and into the king’s chambers. The king spun around to follow, but Szeth ran through the lavishly furnished chamber, flinging out his hand, touching pieces of furniture he passed. He infused them with Stormlight, Lashing them to a point behind the king. The furniture tumbled as if the room had been turned on its side, couches, chairs, and tables dropping toward the surprised king. Gavilar made the mistake of chopping at them with his Shardblade. The weapon easily sheared through a large couch, but the pieces still crashed into him, making him stumble. A footstool hit him next, throwing him to the ground. Gavilar rolled out of the way of the furniture and charged forward, Plate leaking streams of Light from the cracked sections. Szeth gathered himself, then leaped into the air, Lashing himself backward and to the right as the king arrived. He zipped out of the way of the king’s blow, then Lashed himself forward with two Basic Lashings in a row. Stormlight flashed out of him, clothing freezing, as he was pulled toward the king at twice the speed of a normal fall. The king’s posture indicated surprise as Szeth lurched in midair, then spun toward him, swinging. He slammed his Blade into the king’s helm, then immediately Lashed himself to the ceiling and fell upward, slamming into the stone roof above. He’d Lashed himself in too many directions too quickly, and his body had lost track, making it difficult to land gracefully. He stumbled back to his feet. Below, the king stepped back, trying to get into position to swing up at Szeth. The man’s helm was cracked, leaking Stormlight, and he stood protectively, defending the side with the broken plate. The king used a onehanded swing, reaching for the ceiling. Szeth immediately Lashed himself downward, judging that the king’s attack would leave him unable to get his sword back in time. Szeth underestimated his opponent. The king stepped into Szeth’s attack, trusting his helm to absorb the blow. Just as Szeth hit the helm a second time—shattering it—Gavilar punched with his off hand, slamming his gauntleted fist into Szeth’s face. Blinding light flashed in Szeth’s eyes, a counterpoint to the sudden agony that crashed across his face. Everything blurred, his vision fading. Pain. So much pain! He screamed, Stormlight leaving him in a rush, and he slammed back into something hard. The balcony doors. More pain broke out across his shoulders, as if someone had stabbed him with a hundred daggers, and he hit the ground and rolled to a stop, muscles trembling. The blow would have killed an ordinary man. No time for pain. No time for pain. No time for pain! He blinked, shaking his head, the world blurry and dark. Was he blind? No. It was dark outside. He was on the wooden balcony; the force of the blow had thrown him through the doors. Something was thumping. Heavy footfalls. The Shardbearer! Szeth stumbled to his feet, vision swimming. Blood streamed from the side of his face, and Stormlight rose from his skin, blinding his left eye. The Light. It would heal him, if it could. His jaw felt unhinged. Broken? He’d dropped his Shardblade. A lumbering shadow moved in front of him; the Shardbearer’s armor had leaked enough Stormlight that the king was having trouble walking. But he was coming. Szeth screamed, kneeling, infusing Stormlight into the wooden balcony, Lashing it downward. The air frosted around him. The tempest roared, traveling down his arms into the wood. He Lashed it downward, then did it again. He Lashed a fourth time as Gavilar stepped onto the balcony. It lurched under the extra weight. The wood cracked, straining. The Shardbearer hesitated. Szeth Lashed the balcony downward a fifth time. The balcony supports shattered and the entire structure broke free from the building. Szeth screamed through a broken jaw and used his final bit of Stormlight to Lash himself to the side of the building. He fell to the side, passing the shocked Shardbearer, then hit the wall and rolled. The balcony dropped away, the king looking up with shock as he lost his footing. The fall was brief. In the moonlight, Szeth watched solemnly— vision still fuzzy, blinded in one eye—as the structure crashed to the stone ground below. The wall of the palace trembled, and the crash of broken wood echoed from the nearby buildings. Still standing on the side of the wall, Szeth groaned, climbing to his feet. He felt weak; he’d used up his Stormlight too quickly, straining his body. He stumbled down the side of the building, approaching the wreckage, barely able to remain standing. The king was still moving. Shardplate would protect a man from such a fall, but a large length of bloodied wood stuck up through Gavilar’s side, piercing him where Szeth had broken the Plate earlier. Szeth knelt down, inspecting the man’s pain-wracked face. Strong features, square chin, black beard flecked with white, striking pale green eyes. Gavilar Kholin. “I . . . expected you . . . to come,” the king said between gasps. Szeth reached underneath the front of the man’s breastplate, tapping the straps there. They unfastened, and he pulled the front of the breastplate free, exposing the gemstones on its interior. Two had been cracked and burned out. Three still glowed. Numb, Szeth breathed in sharply, absorbing the Light. The storm began to rage again. More Light rose from the side of his face, repairing his damaged skin and bones. The pain was still great; Stormlight healing was far from instantaneous. It would be hours before he recovered. The king coughed. “You can tell . . . Thaidakar . . . that he’s too late. . . .” “I don’t know who that is,” Szeth said, standing, his words slurring from his broken jaw. He held his hand to the side, resummoning his Shardblade. The king frowned. “Then who . . . ? Restares? Sadeas? I never thought . . .” “My masters are the Parshendi,” Szeth said. Ten heartbeats passed, and his Blade dropped into his hand, wet with condensation. “The Parshendi? That makes no sense.” Gavilar coughed, hand quivering, reaching toward his chest and fumbling at a pocket. He pulled out a small crystalline sphere tied to a chain. “You must take this. They must not get it.” He seemed dazed. “Tell . . . tell my brother . . . he must find the most important words a man can say. . . .” Gavilar fell still. Szeth hesitated, then knelt down and took the sphere. It was odd, unlike any he’d seen before. Though it was completely dark, it seemed to glow somehow. With a light that was black. The Parshendi? Gavilar had said. That makes no sense. “Nothing makes sense anymore,” Szeth whispered, tucking the strange sphere away. “It’s all unraveling. I am sorry, King of the Alethi. I doubt that you care. Not anymore, at least.” He stood up. “At least you won’t have to watch the world ending with the rest of us.” Beside the king’s body, his Shardblade materialized from mist, clattering to the stones now that its master was dead. It was worth a fortune; kingdoms had fallen as men vied to possess a single Shardblade. Shouts of alarm came from inside the palace. Szeth needed to go. But . . . Tell my brother . . . To Szeth’s people, a dying request was sacred. He took the king’s hand, dipping it in the man’s own blood, then used it to scrawl on the wood, Brother. You must find the most important words a man can say. With that, Szeth escaped into the night. He left the king’s Shardblade; he had no use for it. The Blade Szeth already carried was curse enough. Copyright © 2010 by Brandon Sanderson Continues... Excerpted from The Way of Kings by Brandon Sanderson Copyright © 2010 by Brandon Sanderson. Excerpted by permission. All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site. Read more

Features & Highlights

  • From #1
  • New York Times
  • bestselling author Brandon Sanderson,
  • The Way of Kings
  • , Book One of the Stormlight Archive begins an incredible new saga of epic proportion.
  • Roshar is a world of stone and storms. Uncanny tempests of incredible power sweep across the rocky terrain so frequently that they have shaped ecology and civilization alike. Animals hide in shells, trees pull in branches, and grass retracts into the soilless ground. Cities are built only where the topography offers shelter.It has been centuries since the fall of the ten consecrated orders known as the Knights Radiant, but their Shardblades and Shardplate remain: mystical swords and suits of armor that transform ordinary men into near-invincible warriors. Men trade kingdoms for Shardblades. Wars were fought for them, and won by them.One such war rages on a ruined landscape called the Shattered Plains. There, Kaladin, who traded his medical apprenticeship for a spear to protect his little brother, has been reduced to slavery. In a war that makes no sense, where ten armies fight separately against a single foe, he struggles to save his men and to fathom the leaders who consider them expendable.Brightlord Dalinar Kholin commands one of those other armies. Like his brother, the late king, he is fascinated by an ancient text called
  • The Way of Kings
  • . Troubled by over-powering visions of ancient times and the Knights Radiant, he has begun to doubt his own sanity.Across the ocean, an untried young woman named Shallan seeks to train under an eminent scholar and notorious heretic, Dalinar's niece, Jasnah. Though she genuinely loves learning, Shallan's motives are less than pure. As she plans a daring theft, her research for Jasnah hints at secrets of the Knights Radiant and the true cause of the war.The result of over ten years of planning, writing, and world-building,
  • The Way of Kings
  • is but the opening movement of the Stormlight Archive, a bold masterpiece in the making.Speak again the ancient oaths:
  • Life before death.
  • Strength before weakness.
  • Journey before Destination.
  • and return to men the Shards they once bore.The Knights Radiant must stand again.
  • Other Tor books by Brandon Sanderson
  • The Cosmere
  • The Stormlight Archive
  • The Way of Kings
  • Words of Radiance
  • Edgedancer
  • (Novella)
  • Oathbringer
  • The Mistborn trilogy
  • Mistborn: The Final Empire The Well of Ascension The Hero of Ages
  • Mistborn: The Wax and Wayne series
  • Alloy of Law Shadows of Self Bands of Mourning
  • Collection
  • Arcanum Unbounded
  • Other Cosmere novels
  • Elantris
  • Warbreaker
  • The Alcatraz vs. the Evil Librarians series
  • Alcatraz vs. the Evil Librarians
  • The Scrivener's Bones
  • The Knights of Crystallia
  • The Shattered Lens
  • The Dark Talent
  • The Rithmatist series
  • The Rithmatist
  • Other books by Brandon Sanderson
  • The Reckoners
  • Steelheart
  • Firefight
  • Calamity

Customer Reviews

Rating Breakdown

★★★★★
60%
(39K)
★★★★
25%
(16.3K)
★★★
15%
(9.8K)
★★
7%
(4.6K)
-7%
(-4552)

Most Helpful Reviews

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Sanderson's best work so far

Here we go, folks: The Way of Kings, at over 1000 pages, is the first volume of Brandon Sanderson's projected ten-book series, THE STORMLIGHT ARCHIVE. At one book per year, we probably won't see the end of this series before 2020, especially given that Sanderson is first planning to finish up Robert Jordan's WHEEL OF TIME. So, if you're looking for a new series to read, this one has some advantages and disadvantages: on the plus side, there will be a lot of reading material coming your way; on the other hand, it'll take quite some time for all of it to get here. Luckily, The Way of Kings is a very promising start to the series. Unlike what seems to be most of the fantasy audience, I haven't been a huge fan of all of Brandon Sanderson's work so far, but The Way of Kings is easily his best work to date.

The book has three main characters (Kaladin, Shallan and Dalinar) and a host of side characters, who occasionally also have chapters or "interludes" written from their point of view. The main story focuses on Kaladin, a surgeon's son forced to become a bridgeman -- a form of military slavery that involves carrying siege bridges in Alethkar's ongoing war with the Parshendi, who at the very start of the novel assassinate Alethkar's king. Dalinar is the late king's brother (and uncle of the current monarch), who along with nine other High Princes is running the war effort against the mysterious Parshendi. And finally, on the other end of the continent, there's Shallan, a young noble girl who wants to become the apprentice of Jasnah, a princess and famed scholar -- although Shallan's motives for seeking this position are not what they initially seem...

Of these characters, Kaladin is the most fascinating and well-rounded one. Brandon Sanderson does a fantastic job building up his history and explaining his motivations in a series of flashback chapters that gradually ratchet up the dramatic tension and turn Kaladin into his most memorable character to date. On the other hand, the witty, independent Shallan was a bit too recognizable: add color-changing hair and you could almost confuse her for one of the sisters in Warbreaker. The heroic Dalinar falls somewhere in the middle: he's the lone wolf warrior noble, the only High Prince to follow the ancient Alethi Codes of War, and someone you can admire -- while at the same time being able to predict what's going happen to him in the midst of nine other, less noble High Princes.

The book's blurbs inevitably point out that there's yet another main character, the world of Roshar -- but in this case, there's really something to this. It's hard not to be excited about a brand new fantasy universe at the start of such a long series. Brandon Sanderson performs a fine balancing act here, showing enough hints of the vast history and depth of this new world without revealing all of it. From the mysterious "prelude", showing events that happened 4,500 years before the start of the story, to the intriguing fauna and flora, to the nature and origin of the High Storms, to the question of what exactly a "spren" is... you'll end up with more questions than answers by the time you turn the final page, but you'll be intrigued and eager to read more. A testament to the quality of this book: it's rare for me to read a book that's more than 1000 pages long and still wish I could immediately read more.

Part of the reason for this is Brandon Sanderson's completely transparent prose. Some authors write prose you need to savor slowly -- Guy Gavriel Kay, Catherynne Valente, Janny Wurts. Their prose invites contemplation and appreciation of the rhythm, rhyme and sheer elegance of the words on the page. By contrast, Brandon Sanderson's prose has very little artifice to it: it just exists to tell the story. It's plain as can be, doesn't draw any attention to itself, and rarely if ever stands in the way of the story. However, it would be a mistake to underestimate how difficult it is to write a novel in such a way that you sometimes completely forget that you are, in fact, reading. Sanderson's prose never stands in the way of the reader's complete immersion. As someone who is usually very aware of what I'm reading and how many pages I've read, I often was surprised to look up and realize that I'd just read 30 or 40 pages without even being aware that I'd been reading. There's a real art to writing a compulsive page-turner like this, and Sanderson, who teaches Creative Writing at BYU, is becoming an expert at it.

Not that The Way of Kings doesn't suffer from some of the same flaws as Sanderson's other works. Characters are often still a bit one-dimensional, and some of the plot devices the author uses are too predictable and transparent. The start of the novel, describing the assassination of the Alethi king, reminded me strongly of some of the action scenes in the MISTBORN novels, with the assassin using his magic to perform gravity-defying stunts, but fortunately the rest of the novel doesn't read like a video game's magic system turned into a story. It's also written more tightly and with less filler (which, again, comes as a surprise given the length of the book). The end is filled with rousing heroism and a moving, truly exciting climax, but after the Big Final Battle, there are a few big revelations crammed in a few short pages, and while those were fascinating and definitely sparked my interest to read more of the series, they also felt a bit rushed and anti-climactic. Still, The Way of Kings is, in almost every way, a better book than anything Brandon Sanderson has produced so far, and if the rest of THE STORMLIGHT ARCHIVE keeps up this level of quality, we may end up looking back on the MISTBORN trilogy as an early practice run leading up to a work with better balance, better writing, and a much larger scope.

Finally, The Way of Kings is also a lovely book in terms of artwork. From the stunning cover illustration by Michael Whelan to the interior artwork, this book simply does everything right. Every few chapters, you'll find a full page of artwork, e.g. some pages from Shallan's sketch book showing Roshar's native animals and plants, or an illustrated page from the Alethi Codes of War. These aren't just beautifully done, but also relevant to the story. I've never really seen an epic fantasy integrate art into the novel in quite this way.

The Way of Kings is an excellent start to a promising series that's sure to dominate sales charts and bookstore shelves for many years to come. If you're already a Brandon Sanderson fan, this book will blow you away -- and if you're new to the author, you now can get started with the author's finest work to date.
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This has quickly become my favorite fantasy series of all time.

Brandon Sanderson is quickly becoming my favorite author. I grew up with Tolkein, Asimov, Herbert, and other gifted writers. Though I was young and didn't understand everything on the page, the stories came alive for me. I was also a huge fan of Orson Scott Card in high school, and the past 15 years of George RR Martin.

In my opinion Brandon Sanderson might just beat them all. I know that will be taken as blasphemous and borderline heresy, because Tolkein and Asimov are considered two of the greatest writers of all time. Just hear me out as to why I think Sanderson has something special with this series.

The Way of Kings is the first in a planned 10 book series in the Stormlight Archive. These 10 books take place on a planet called Roshar, a planet with a unique and rich history. While humans are present, the world is very different than our own. The world is a very unforgiving place, with hurricane level storms traveling across the world every couple of weeks, giant crab like crustaceans roaming the world, and trees and other plant life have evolved a rock-like resilience to the elements.

Right away you can see that this differs from the more traditional fantasy worlds of other authors. As if this isn't interesting enough, Sanderson goes one step further and introduces a magic system that hasn't been seen before. I won't go into detail because I don't want to spoil it, but the discovery of this "magic" (if it can be called that) is both interesting and refreshing.

Though this book and presumably all books in the Stormlight Archive will take place on the planet Roshar, Brandon Sanderson has done something even more ambitious with his books than other authors have attempted in the past. He has other series, such as Elantris, Mistborn, Warbreaker, etc that take place IN THE SAME UNIVERSE. Though these books take place in the same universe they take place on different planets, with different magic systems on each. How are there different magic systems? Well there is an explanation, (a really good one I might add) but for it to make sense, you really need to read the books. Do you have to have read one series first to enjoy another series? Absolutely not! That said, if you HAVE read some of the other books, there are numerous "Easter Eggs" that you will discover in some of the books that will make you smile.

There is an over-arching plot between all of the books in each of Sanderson's series in the Cosmere Universe, but that plot is still in its infancy. Sanderson has said he knows his end game, and thankfully he is a very fast writer. It is amazing to me that Sanderson can write so quickly and yet so well at the same time. The character development each of the characters experiences is amazing. Each is well written, and even though I get annoyed at some of the decisions the characters make, I am not annoyed at the WRITING of those characters. The characters don't always make the best decisions, because Sanderson writes them as humans, and humans make mistakes. There are twists in the books that would rate very highly on the M. Night Shamalayan scale. There are very few books that have made me tear up as if someone cut an onion in the room, but for some reason this book (as well as Words of Radiance and Oathbringer) has made me do so.

Do yourself a favor and buy this book. There's humor, romance, comedy, drama, and best of all, GOOD WRITING.
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ARC Review--Must-Buy Fantasy

I had the opportunity to read an ARC (Advance Reading Copy) of a book a lot of people out there probably want to get their hands on, and I thought, "Hey! Here's a chance to review something in a timely fashion." So I read through all 1000 pages of said book, and I'm here today to review it for you. Aren't you lucky?

What is it?

It's the first book in a planned ten (count 'em, ten) book epic fantasy by Brandon Sanderson, fantasy author extraordinaire. He's well known for his Mistborn series, and much better known for being that guy who's finishing Robert Jordan's Wheel of Time series. (The next book's out in November, folks! Excited much?) This isn't just any ol' epic fantasy series, either. The back of the ARC says "What Robert Jordan's Wheel of Time has been to the fantasy genre for the last two decades, The Stormlight Archives (the name of the series) will be to the next." And while Sanderson persuaded Tor to keep that wording off the final, published book, any which way you look at it, the gauntlet was thrown. Sure, some of it could be an attempt at hype, but the thing about hype is that sooner or later, you can evaluate for yourself whether it's earned or not.

I'm here to tell you that in this case, the hype is earned.

I still vividly remember seeing Jordan's Eye of the World on the shelf at the library for the first time. I was at an age where I was choosing what to read based on book thickness alone. If it was really long and heavy, and it had something remotely related to fantasy on the cover, I checked it out and read it, usually three of those a week. Jordan's book stood head and shoulders above the other stuff I was reading. It was long, but fast paced. It had fantastic characters, and even though it was the first book in a series, it had a distinct beginning, middle and end. It was a series started with an entirety in mind, and it's gone on to be the most successful fantasy series in the past two decades. It's been mimicked many times in many different ways. It redefined the genre.

For The Way of Kings to do that, it was going to have to break new ground--not just traipse along in the wake of other books. That's just what it did.

The book tells three separate stories. There's Dalinar and his son Adolin, two nobles embroiled in a six-year old war. There's Shallan, a young woman who's doing her best to save her family from ruin. There's Kaladin, the one-time war hero and current slave, battling inner demons. These are roles we've seen before in fantasy, yes, but Sanderson breathes new life into them. They're full-fleshed characters, each very well done. My personal favorite was Kaladin, and it's his storyline that takes the bulk of the book. I'd delve into more of the plot, but I read it spoiler-free, and I'd like to give you the chance to get to know it that way, too.

For me, what really made this book stand out from the crowd was the world-building. Most fantasies these days share fairly similar settings. Yes, they each of some funky animals and strange demons or mythical beasts, but the technology level's usually about the same (fairly primitive), the cities all feel like they're out of medieval Europe, and the various climates are all very Earth-based.

Sanderson's world feels more like something from a science-fiction book. It's a world ravaged by regular super-storms. Storms so strong they can pick up boulders and hurl them through the air. Storms that have had a huge effect on the ecosystem of the planet. For example, they have something they refer to as grass, but it's far different from the green stuff we know. This grass is more of a living creature, able to suck itself into the ground when danger appears, then emerge again once it's gone. And that's just one example. The animals are also almost wholly different and alien: more like land-crustaceans than mammals. It's hard to describe this just right, but it feels very natural in the book. Sanderson came up with a unique, new world, and it plays a very big role in the story.

Technology plays a role in the setting, as well. The world has scientists devoting themselves to the study of magic, putting it to new uses that have a very steam-punk feel. These people don't view themselves as primitives: they look at their lives in much the same way we do, feeling like they're living at the best of times, where technology has developed far enough to make their lives easier and give them hope for continual new developments in the future.

Another way the book stands out is in its art work. Full color maps appear in the front and end flap, each chapter gets its own illustration (similar to the beginning illustrations that start each chapter in The Wheel of Time). More fully drawn maps dot the text itself, accompanied by pages of illustrations of the various creatures and items that appear in the book. No expense was spared on the development of this novel, and it shows. You get more than your money's worth from this one. Three separate interior artists in addition to the cover artist. When's the last time you saw that in an epic fantasy? Have you ever? I haven't.

Was there anything I didn't like? Well, as the first book of a ten book series, it doesn't exactly hurl you into the full climax right off, but that's to be expected. The book has plenty of action and plot turns, but at the end of the day, it's still the first step in a long journey. It has a lot of promise for things to come, but it pays you in full upfront, too. Does that make sense? Better yet, the book's written by a man who's proven he can keep up the pace of a huge epic. Sanderson is a prolific writer. He churns out words like a machine, and he's devoted to his craft. He has a very transparent writing process, willing to communicate with his fans extensively through his Facebook and Twitter accounts and his blog. I'm not worried that we'll go through three or four (or five!) year droughts between books with him. He's not just a fantasy author, he's a fan, and he knows how frustrating that can get. So while I approach many fantasy books with caution (10 books? Really?) I don't feel that way about this one.

My only other frustration came from something typical to epic fantasy: with three separate stories to tell, I'd have to leave one plot and go to another after each chapter. Of course, I think it's a great sign when I'm upset the chapter ends--each time. There wasn't a plot line that I didn't look forward to reading. I'd get into one, then be disappointed when it ended and a new one started, but I was disappointed again when that new one ended and I got back to the old one.

Perhaps the highest compliment I can give the book is that I spent most of my Saturday reading it. I think I blazed through the last 750 pages in a day, and it's been years since I read that much that fast. In fact, the last time I remember doing it was with Robert Jordan.

'Nuff said.
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Best Sanderson Novel Yet

Brandon Sanderson fills me with awe. He's so prolific, so inventive, so exactly what I want to read. I was lucky enough to receive an advance reading copy of The Way of Kings, and from the very beginning I was completely enthralled by this new world he's created. It's gritty, realistic, thought-provoking, completely unique, and fascinating. I enjoyed reading every single character's viewpoint, and that's a rare thing; usually in books of this length, there are the necessary but somewhat boring chapters woven cleverly in with the exciting ones to keep you reading. This wasn't at all the case with The Way of Kings; every character was one I was eager to spend more time with. Also rare, Sanderson managed to completely stun with a twist near the very end - one of those perfect twists that are so logical and fit so perfectly into the story that you wonder why you never saw it coming. I love that kind of storytelling, and if you can't tell, I loved this book. It's going to the very top of my "Best Books of 2010" list.

This is a must-read, folks.
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Has great potential

I've read the Mistborn books, Elantris and Warbreaker. I've also read the one released Wheel of Time book authored by Brandon Sanderson. Brandon Sanderson excels at clever and rational magic systems, complex world building and writing many words without being repetitive or seeming like he's being paid by the word. He also did an amazing thing with the Wheel of Time in that he told a great story and still managed to cut out the excessive ramblings favored by Robert Jordan and RJ's second rate editor.

The only issue with Brandon Sanderson is that I sometimes find his conversation awkward and his characters a little less than three-dimensional. Warbreaker especially was a little wooden in delivery, it seemed to me (although I thought the Warbreaker plot was fantastic). So I went into the Way of Kings with some trepidation, but knowing that I'd probably like it regardless. Unlike many, I had no feel for length or size of the book as I bought an ebook. I knew it was long as I'd read in his blog about how it would be epic in size and length. It sounds like I made a good decision and that, when it comes out in paperback, no normal book glue will hold it together.

The book started out slow. I didn't care for Shallan at first. However, her development was interesting and I found myself interested despite her slightly difficult-to-believe motivations. Kaladin also felt somewhat contrived at the beginning. I made headway slowly. I liked Szethe, despite his silly name. I also found the Adolin/Dalinar characters difficult at first. Everyone felt a little contrived. I say this because I want you to know that the book gets better. The characters do grow over time and become more interesting. I suspect that my re-read when the next book comes out will show me liking the characters a lot more because I already know them.

The world building is complex and interesting. The evolution of the natural world, in reaction to the strong elemental storms is fascinating and I love that he comes up with this stuff. Politically I was lost for some of the book. Light eyes and dark eyes were ok, but there were some shifts between cities and people that I wasn't always following. It did all come together in the end though. Again, a re-read will probably bring me much satisfaction.

The hints of history revealed throughout the book offer increased depth. I can see that this story will be long in the telling. Some of the plot reveals at the end were unexpected (although I don't tend to over-analyze until after a book is finished)and made me excited for the next book. The ending of Kaladin and Shallan's plot lines were interesting, satisfying and even a little heartwarming. I found myself liking just about everyone at the end. I admit to a preference for Dalinar which probably means he's going to die horribly in a book or two, knowing my luck. I also liked Jasnah quite a bit. Adolin might grow on me with time. We'll see. He has potential.

A few awkward moments that were really jarring for me: at two different points in the book, two different characters used the word, "Wow!" I'm not a fan of modern slang in my fantasy novels and it took me a while to get over it. There were a few different slangy spots in the book. Those spots, along with Shallan's iffy plot motivations and some wooden characterizations at first are what contributed to my 3-star rating. However, I went into the book with expectations very similar to what I found and was in no way disappointed by The Way of Kings. I would wholeheartedly recommend this book to someone who likes dense books with complex world building and political situations, as long as they were willing to commit for the long haul as we wait each year for a book to come out.

It's very likely that this series of books could progress to a 4 or 5-star rating in my overall repertoire. See my profile for how I rate books. A 3 is very good and I'd go so far as to call it a 3.5.
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Interesting story, but unfortunately clumsy writing

I admire Sanderson's ability to write quickly, but his nanowrimo-like approach has some serious drawbacks. And the flaws are readily and frequently apparent in this latest work of his. Now, the world I did find the story interesting, and will most likely continue reading the series, but I really wish Sanderson would slow down and improve the quality of his prose. For instance, every character's POV is littered with an overabundance of rhetorical questions which make the story sound amateurish and the characters' thought frequently redundant. Too many characters have similar reactions--sniffing or raising one eyebrow. Many of the female characters feel more Robert Jordan-esque: a woman famed for her wit and grace considers throwing a tantrum twice to her her way. And too many times a character says something dramatic and then jogs off.

Too many scenes seem to reveal Sanderson striving to write to his outline, at the expense of things like character development, good dialogue, and plot progression. The prose is often overwritten. Phrases like "as literal as the rocks themselves" or "waved curtly"or "frowned in sorrow" are puzzlingly bad. The dialogue suffers too: the scene where one character tells another "My sense of honor makes me easy to manipulate" is just sad. Creatures named the "songlings" won't ever be part of good world building. Parts of it aren't thought out either--a character who can't afford to heat his house is able to get drunk on strong wine. The plots seem contrived; a character drops something and the wind immediately picks up and blows it away. The characters aren't particularly interesting early on. The theology and philosophy are dumbed down and misrepresented to an embarrassing degree.

Nearly ever character who is meant to be clever simply interprets words literally. This isn't clever, especially not after one or two times. Other mildly sarcastic remarks elicit surprised approval and comments on intelligence from onlookers. A supposedly clever character responds to her allies instruction of "Keep your wits about you," with a joke about keeping her wits about her would mean that someone got too close with a cudgel. That's not witty, that's annoying. It's hard to believe that sarcasm is such a rare commodity in any world. A main character having an invisible fairy on his shoulder reminds me of the Secret of Mana, except that what works in a video game doesn't translate into the written world.

On aspect of the world-building I like is the invention of new taboo words. But simply substituting "storm" in the same context as our bad words make his supposedly battle-hardened slaves sound unfortunately like the Smurfs. And putting you assassin in white clothes isn't inverting or playing with tropes, at least not in an interesting way. It's also creepy to read a book written by a Mormon with the question: "What would the world be like if all men lived by the book?" The addition of high-born women hiding their hand in sleeves is likewise reminiscent of funny mormon underwear.

All that aside, I am interested in the world and the developments. I am curious about what happens next. I think this is a good story told poorly--with tighter prose and better editing, he could have had a 400 page book that would have stood as a new classic. As it is, Sanderson's ability to write so quickly is turning out to hurt him as much as it helps him.
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Boring, unlikeable characters. Weird world.

First of all, I liked Sanderson's Mistborn trilogy and thought I'd give his new series a try. I'm not a hard-core fantasy reader, but I've enjoyed George R.R. Martin's Song of Ice and Fire, and obviously the LOTR series.

I really struggled with this book. The characters are not likable and the dialogue is labored. As another reviewer mentioned, some of his work seems derivative (even from his own stuff - like the prologue reading like something out of Mistborn). There are multiple editing mistakes which really jar the reader - everything from spelling mistakes to missing prepositions. My biggest problem with this book however, is Sanderson's weird, seemingly half-finished world that he's created. On one hand, he describes fantastical creatures like grass that pulls back into its hole when humans are around, or flying eel things that prey on dock rats. On the other hand, his world still contains many normal animals like horses (or the above mentioned rats). I noticed modern colloquialisms creeping into some of the character's dialogue as well which further distracts from this fantasy world. My feeling is either go big and describe a complete fantasy world, or ground it more in medieval semi-realism, but it feels like Sanderson has picked somewhere in the middle and it doesn't quite work.

And one more note to Mr. Sanderson: Enough with the "spren"! We get it - every type of emotion or feeling or natural resource, or abstract concept has a physical creature associated with it in your world. But by the 100th different type of spren described (I think it was "gloryspren"), I was ready to throw the book across the room.
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"The Way of Kings" is tedium defined.

What novel is everyone else reading? My objections to this tome are almost its equal in length. I wish to be fair, and mete out credit where due and marshal criticism only when I think it justified.

There are really 4 main characters in this novel of 1000+ pages, one of whom has myriad lengthy, unnecessary flashbacks (not little flashes, mind you - dozens of chapters). The world is at war with a nebulous enemy, lots of weird generic-sounding prophecy is bandied about, and everyone is a Mary Sue. To be very direct, my opinion is as follows:

**Good stuff:

1. The storms. Although this borrows from ASOIAF, having a world besets by extreme meterological conditions is plausible and relatively fresh. It seizes on the unpredictability of medieval conflicts, and how they may be decided by factors beyond human control (e.g. the Battle of Hastings).
2. Action. I don't need much of this to be satisfied with sci-fi or fantasy. In fairness, "The Way of Kings" has far too little physical combat when compared to its ridiculous dialogue and long expositions. But often BS does a nice, clean job with the combat and the magic system (certain swords take time to be conjured when starting a battle or when dropped, for example).
3. Gender roles. Only women are literate in this world. It’s an interesting dynamic with lots of possibilities for narrative subtlety, deception, or mechanisms for keeping the societies coherent. Ultimately, this falls through because nothing interesting ever happens vis-a-vis this huge difference in education between men and women. Men fight and run armies, women manage lands and letters and books and so on. That is the literal and dull extent to which BS takes it.

These strengths I do admit. Alas, they were superseded by the mediocre, tired, and unremarkable, as I will now argue.

**Show>Tell

Whenever a character or place is introduced, Sanderson proceeds to explain him/her/it to us directly, immediately. Soulless infodumps abound, nothing is ever shown to the reader. There is no personality and no flavor to any of the narrative. No land or culture means anything to me, except that the Parshendi are "bad" and "violent" and paint their faces. I'd say the entire novel is unadulterated narrative -- unthinking, unflinching, pleased with its details merely because the details exist. It is insufficient to have maps and character names and lengthy dramatis personae. If everyone is a milquetoast shadow of a human being, things get tedious fast. That tribe? They paint their faces. That one? They have such-and-such religion based on XYZ, explained immediately after some dialogue about their religion. It is all babble. Already forgotten.

**Every single character is impossibly daft and literal, and is a major noodge.

A conversation with one of the cleverest heroes is presented below, and there are dozens of similar quality:

[Conversation between a male merchant and Shallan, a female character, about buying used books. Shallan speaks first.]

"Is ambition such an unseemly attribute in a young woman?"
"Well, no, I suppose not." He smiled again - the thick, toothy smile of a merchant trying to put someone at ease. "I can see you are a woman of discriminating taste."
"I am," Shallan said, voice firm though her heart fluttered. Was she destined to get into an argument with everyone she met? "I do like my meals prepared very carefully, as my palate is quite delicate."
"Pardon. I meant that you have discriminating taste in books."
"I've never eaten one, actually."

Groan. F-ing groan.

**Nothing funny happens, ever.

No one has wit, even a character named Wit who the narrator tells us incessantly is ... witty. Everyone has the same emotional sophistication: that of an obnoxious 6th grader.

**No cursing or any adult situations of any kind.

Perhaps because of the author's Mormonism (although 'tis egregious regardless) there is no adult dialogue or adult situation to be found in the 1,007 pages herein. When people curse, they say "storm you!" which slaps me right out of the story. There is no sex or romance or even a hint of one adult interpersonal dynamic. This is a tribal medieval society with tensions over land and religion and power, albatrossed by a Sunday-school content filter. Why is this author so stultified when it comes to real adult fantasy? The Wheel of Time is practically pornographic next to Stormlight, which should be in the YA section. Of course fantasy doesn't need to be dirty or violent to be good, but the absence of any naughtiness and the profusion of awkward workarounds, particularly for sexual tension, is conspicuous. There is mild violence and a touch of blood, again consistent with a predictably American pattern of cultural conservatism.

When a middle-aged couple finally realized their mutual love after many years and began "courting" I shuddered at the Terran creepiness.

**Atrocious writing and shameful world building

This is not a new or particularly interesting world. Everything is on loan. Characters spend their lives studying the infantile philosophy of the world, which is hammered into the reader again and again. Sanderson has also famously said he tries for "Orwellian" prose. I think he thinks this means compound words:

Sword moves: Windstance, Smokestance, Stonestance, etc.

Magical nouns: Shardplate. Shardstone. Voidbringers. Oathpact. I repeat: oathpact.

Magic happenings: incredibly literal and boring. When someone is mad, "angerspren" (small magic beings) spring out of the nearby rocks/trees/landscape/objects. When a character is afraid, "fearspren" sprout. Passionspren. And so on. Horrible.

Creatures: Chasmfiend. I kid you not.

Characters: one major character is a great swordsman, uncle of the young king, and is nicknamed "The Blackthorn". More-than-merely-borrowed from ASOIAF. The cousin of awful: derivative.

Chapter intros: Every chapter is preceded by an excerpt of historical text, syllogisms, or lore from within the Stormlight universe. Which would be cool if it was cohesive (it isn't) or lead to a reveal (it doesn't) or wasn't part of the Elantris or Mistborn novels (as it was in all cases). Think about Frank Herbert's [[ASIN:B00B7NPRY8 Dune]], where those excerpts were utilized to terrific effect, and a reader immediately sees BS's chapter intros as perfunctory and pointless.

Cliches: Downtrodden, ripped warrior slave is slow to accept his obvious Superpowers. No main character is ever in real danger. Everyone is hot and brilliant. The nefarious enemy race turns out to have a hive mind.

Economics: This has been pointed out elsewhere. There exists the ability, not uncommon at that, to Soulcast/transform one material into another. Stone into gold, or food, or anything. This abnegates the material concerns and need for forced labor/feudal systems/farming that animate much of the conflict. Not thought out and rings false.

Let's be clear. The unimaginative isn't a crime because it is merely boring. This giant novel is, after all, a poor but earnest attempt at world building. Rather, the problem is this: as soon as my eyes pass across "fearspren", suddenly I'm in a cafe. When they see "Oathpact" I'm groaning in my bed watching the ceiling fan. Feats by the "Blackfish-thorn" remind me I'm on the train and a little thirsty. Extreme, self-conscious, unedited prose plucks us from our fantasy world and deposits us unceremoniously back in our own. Nonsense like "The Way of Kings" is a disaster for epic fantasy, and reaffirms its reputation as a lowbrow genre. I am shocked that this is the minority opinion among readers of such a disastrous novel.

And finally:

**The author has explicitly stated it shall be a 10-volume series.

This is the kiss of death. No one could conceivably make such a preposterous estimate of length except to impress us with page count ab inisio ("so epic!"). Also, BS updates his readers on his writing progress on his website. We can objectively say that he has not outlined or planned ahead, and is therefore not justified in promising TEN novels. By committing to a 10-book series, he has made a cardinal sin of fantasy: Thou shalt not have epic length without epic content.

It pains me to say this, because at times I felt that [[ASIN:0765350386 Mistborn: The Final Empire (Book No. 1)]] and [[ASIN:0765350378 Elantris]] were decent stories. I still do. I daresay that [[ASIN:B003K15O3E The Gathering Storm: Book Twelve of the Wheel of Time]] was one of the best entries in the Wheel of Time Series - my heart was rattling in my chest when Egwene was defending the White Tower. Here, I borrow from Mark Twain in calling this what it is: chloroform in print.
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Yawn

Finished reading this book, unbelievable how over hyped this novel is, the story comes to a grinding halt after page 47 and doesn't pickup until about 743 pages later. Will tax even the most experienced readers. For such a huge book, it felt shallow and barely provided characters and situations that a reader could immerse themselves into and connect with. Over extended scenes(Kaladin and Bridge Crew 4) that went nowhere, each character is stuck in a set piece for hundreds of pages with barely anything relevant happening that pushes the story forward until the very end of book(alround the last 200 pages). The ending is definitely not worth the time investment.
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I am Disappointed...

So far, everything Sanderson has put out I have thought was fantastic. Even Warbreaker.

That being said, this book was overhyped and it failed to capture me.

At over 1000 pages, Sanderson needed to make me care about the characters, the world, the plot. I didn't actually start getting into the book until after the 500page mark. If this had been another author, I wouldn't have finished the book.

Thankfully, I did finish it. That being said, it was only from the 800page mark and on that I actually got excited about the story. I know this is supposed to be a 10book series and hence the first book is going to be a huge "world setting up", but the reader still needs to be drawn in and captivated.

Given how this was written, I will probably wait until 3 or 4 books are out before reading any more. Nothing in this first novel really made me want to read 10books worth of it.

I am sad. Because like I said at the beginning, I have LOVED what Sanderson has written so far. Maybe a re-read in 5 or 6 years will change my perspective; I sure hope so
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